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@@ -125,9 +125,11 @@ namespace ProjectM.Simulation
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else
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rawAim = math.normalize(rawAim);
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// Client fires along raw aim; only the server applies the auto-target assist cone.
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// Client fires along raw aim. Only the server applies the auto-target assist cone, and only for
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// GAMEPAD shots (precise mouse aim is left exact per the active input scheme).
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float2 dir = rawAim;
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if (isServer && eff.ValueRO.AutoTargetRange > 0f)
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if (isServer && eff.ValueRO.AutoTargetRange > 0f
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&& applied.InternalInput.Scheme == InputSchemeId.Gamepad)
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{
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dir = AutoTarget.Resolve(
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xform.ValueRO.Position,
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