LANTERN P1 step 6: manual-aim windups (SoD readable telegraphs)

AbilityDefBlob/AbilityDefinition gain WindupTicks. AbilityFireSystem's socket
loop resolves each socket at the historical command (serverTick - WindupTicks)
via GetDataAtTick — a pure fn of replicated data on both worlds (Build Spec §4/
DB-6: no local fireAtTick that would diverge under reprediction; fireCount from
that command, spawn uses the current tick's aim/pos; history gap = no-fire).
WindupTicks set on the 4 non-Blink Sparks (Blink is movement, resolved by
BlinkSystem). 497 EditMode green (no regression). Client telegraph VFX + the
reprediction L3 test are operator-eyes / netcode-world follow-ups.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-15 08:35:20 -07:00
parent 98c8da3fd7
commit 8f099c32ba
8 changed files with 27 additions and 7 deletions
@@ -23,4 +23,5 @@ MonoBehaviour:
CooldownTicks: 360
Reel: 0
EffectDurationTicks: 480
WindupTicks: 12
ProjectilePrefab: {fileID: 3885353946372160549, guid: a5b1532dc1acca045856fd653fe392b9, type: 3}
@@ -23,4 +23,5 @@ MonoBehaviour:
CooldownTicks: 120
Reel: 1
EffectDurationTicks: 0
WindupTicks: 8
ProjectilePrefab: {fileID: 8857056134628386430, guid: 700fb9c3f7cf94830a0ee78c4e4f1290, type: 3}
@@ -23,4 +23,5 @@ MonoBehaviour:
CooldownTicks: 480
Reel: 0
EffectDurationTicks: 420
WindupTicks: 18
ProjectilePrefab: {fileID: 3885353946372160549, guid: e12b85c23fd562d49b27a3d2fdfd9cad, type: 3}
@@ -23,4 +23,5 @@ MonoBehaviour:
CooldownTicks: 420
Reel: 0
EffectDurationTicks: 300
WindupTicks: 20
ProjectilePrefab: {fileID: 3885353946372160549, guid: 6e31b46e818d7f348931e3d0ea73bf23, type: 3}