Core Game Loop Additions
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@@ -35,5 +35,9 @@ namespace ProjectM.Simulation
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/// <summary>Integrated distance travelled (predicted on client + authoritative on server). Not replicated.</summary>
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public float DistanceTravelled;
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/// <summary>This tick's travel step (Speed*dt), written by ProjectileMoveSystem so a plain-group harvest
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/// sweep is tunnelling-safe without depending on its own variable-frame clock. Server-local; not replicated.</summary>
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public float LastStep;
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}
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}
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