Core Game Loop Additions
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@@ -43,6 +43,8 @@ namespace ProjectM.Server
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var xform = SystemAPI.GetComponent<LocalTransform>(spawner.Prefab);
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xform.Position = position;
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ecb.SetComponent(container, xform);
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// M6: scope the shared storage to the base region for ghost relevancy.
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ecb.AddComponent(container, new RegionTag { Region = RegionId.Base });
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}
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// One-shot: remove the spawner so RequireForUpdate fails and the system idles.
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