Core Game Loop Additions
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@@ -41,6 +41,9 @@ namespace ProjectM.Server
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if (!serverTick.IsValid)
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return;
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uint now = serverTick.TickIndexForValidTick;
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// M6 Aether Cycle: the base-defense wave only runs during the Defend phase.
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if (SystemAPI.TryGetSingleton<CycleState>(out var cycle) && cycle.Phase != CyclePhase.Defend)
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return;
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var director = SystemAPI.GetSingleton<WaveDirector>();
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var directorEntity = SystemAPI.GetSingletonEntity<WaveDirector>();
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@@ -84,6 +87,8 @@ namespace ProjectM.Server
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var ecb = new EntityCommandBuffer(Allocator.Temp);
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var husk = ecb.Instantiate(prefabs[prefabIdx].Prefab);
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ecb.SetComponent(husk, LocalTransform.FromPosition(pos));
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// Husks belong to the base region (hidden from expedition players by relevancy).
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ecb.AddComponent(husk, new RegionTag { Region = RegionId.Base });
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ecb.Playback(state.EntityManager);
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ecb.Dispose();
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