diff --git a/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs b/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs index ff804bb44..60180c54d 100644 --- a/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs +++ b/Assets/_Project/Scripts/Client/Presentation/WorldFeelConfig.cs @@ -55,7 +55,8 @@ namespace ProjectM.Client /// Tiny camera shake per harvest hit near the player. public static float ChipShake; -public static void ResetDefaults() + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + public static void ResetDefaults() { Enabled = true; ChipBurstCount = 12; // beefed from 6 -> a clearly visible chip spray per harvest hit