Docs: LANTERN Phase 0 — full pivot adoption + all-doc sweep
Adopt LANTERN as the operative direction (co-op action-RPG, light-as-territory), superseding the Awakening Engine fiction + the Co-op Hades iteration. Existing code becomes salvage quarry; the mechanical pillars hold. Phase 0 deliverables (doc portions): - DR-048 adoption decision record (0.1) - Lantern_Strip_Mothball_Inventory — system-by-system keep/rework/mothball (0.2) - Lantern_World_Model_Spike — pocket-graph + seed-pinning BRIEF, review-first (0.3) - Art_Direction_Lantern — style bible + material decision + A0 gate (0.4) Docs/skills sweep: Pillars pointers + LANTERN locked decisions; superseded banners on Identity, Iteration_CoopHades, Path_to_Fun, Milestones, Backlog, End_Of_Month (all redirect to the LANTERN roadmap); Home MoC + current-direction callout (and stale serena line fixed); Systems_Index era note; CLAUDE.md core-loop line -> LANTERN direction pointer (verbose co-op-Hades invariants archived to the gotchas archive, net-neutral under the 40 KB budget); dots-dev validation-harness expedition-run recipe flagged era-specific. Two Phase-0 gate items remain OPEN (not doc work): the 0.3 world-model design review and the 0.4 in-engine style-proof scene. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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---
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id: DR-048
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title: LANTERN adoption — the full pivot (supersedes Awakening Engine + Co-op Hades)
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status: accepted
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date: 2026-07-13
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tags: [decision, direction, lantern, pivot, adoption]
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permalink: gamevault/07-sessions/decisions/dr-048-lantern-adoption-full-pivot
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---
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# DR-048 — LANTERN adoption: the full pivot
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## Context
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The 2026-07-13 vision refresh ([[Theme_Direction_Candidates]]) explored four load-bearing-theme
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directions against the operator brief (**V Rising + Shape of Dreams** core; SoD-grade skillshot combat +
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modular ability kits braided with a persistent base; 2–4 co-op; solo dev learning Blender, RoR2-lineage
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low-poly). The operator selected **Direction A — LANTERN** and put a full identity draft through **three
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independent adversarial reviews** (theme/narrative · systems/game-loop · player-experience/market). All
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findings were operator-accepted and folded into the review-hardened final draft [[Identity_Lantern]] (v3),
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with the vertical-slice roadmap [[Roadmap_Lantern_Slice]].
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This forces a direction decision: the codebase and vault were built under **The Awakening Engine**
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(Aether-colony sci-fi fiction, [[Identity]] / [[DR-015_The_Awakening_Engine_Fiction_Adoption]]) and most
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recently steered by the **Co-op Hades conversion** iteration ([[Iteration_2026-07_CoopHades]], which
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itself superseded the DR-037 → DR-042 expedition-driven line and the DR-035 end-of-month jam slice). LANTERN
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keeps every locked **mechanical** pillar ([[Pillars]] #1–4 hold) but replaces the **fiction, the world
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model, the death rules, the build/mutation system, and the combat feel target**. It is not a reskin — under
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LANTERN's own load-bearing test, reskinning "light" would break persistence, death, relevancy, the economy,
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and the treadmill at once. This is a genuine change of direction, so it is recorded as one.
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## Decision
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**LANTERN is the operative direction.** [[Identity_Lantern]] is the authoritative design; [[Roadmap_Lantern_Slice]]
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is the operative roadmap. This DR is the **adoption gate** (Phase 0.1 of that roadmap).
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1. **Supersession (archive, never delete).** LANTERN supersedes, as the *operative target*:
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- the Awakening-Engine fiction — [[Identity]] / [[DR-015_The_Awakening_Engine_Fiction_Adoption]];
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- the Co-op Hades iteration — [[Iteration_2026-07_CoopHades]];
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- and by transitivity the direction line it carried (DR-037 expedition spine → DR-042 expedition-driven
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win → DR-044/045/046 demo passes → DR-047 boon overhaul).
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All of it is **kept as history and as salvage quarry** — banners point forward, nothing is removed. Prior
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DRs stay valid as records of what was built and why.
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2. **Existing code is quarry, not foundation.** Strip and reuse freely; no design decision bends to preserve
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code. The system-by-system keep / rework / mothball calls live in [[Lantern_Strip_Mothball_Inventory]]
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(Phase 0.2). Headline calls, from the roadmap's standing constraints: **combat feel layer + telegraphs =
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keep**; **boon pipeline = rework into wild mutations**; **regions/relevancy, save system, hub lifecycle =
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rework**; **sieges / Core / turret-ammo economy leftovers = mothball**.
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3. **The mechanical pillars hold; the fiction and three subsystems change.** Unchanged: Unity DOTS +
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Netcode for Entities, server-authoritative, input-only clients, client prediction, 2–4 co-op
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([[Pillars]]). Changed by LANTERN: (a) **world model** → seed-pinned **pocket-graph** with light-as-
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permanence (the tide-line); (b) **combat feel** → SoD-grade **manual-aim skillshots** (the soft
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auto-target era ends as the target — see the pillars note); (c) **build system** → suit-frames + cultured
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**Sparks** + wild **mutations** (the augment layer), replacing flat-stat boons.
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4. **The slice's falsifiable test is the only gate that matters:** *does pinning a pocket feel like winning
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something, and does a stranded suit feel worth a second descent?* Every deferred system is justified only
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by these two.
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5. **Phase 0 exit is NOT this DR alone.** The roadmap gates Phase 0 on **three** things: this DR merged **+**
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the world-model design review passed ([[Lantern_World_Model_Spike]], ★review-first — not yet run) **+**
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the A0 style-proof scene approved in-engine ([[Art_Direction_Lantern]], gate pending). This DR closes only
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0.1; 0.2 (inventory) is delivered; **0.3 and 0.4's in-engine gates remain open.**
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## Consequences
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- **Naming.** Working title "LANTERN" has poor Steam-search uniqueness; a shipping-title pass is deferred to
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a marketing milestone (per [[Identity_Lantern]]). "LANTERN" is the internal codename until then.
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- **Vault surface updated this session (Phase 0 pivot):** [[Pillars]] (pointer + LANTERN locked decisions),
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[[Identity]] + [[Iteration_2026-07_CoopHades]] + [[Path_to_Fun]] (superseded banners), [[Home]] (MoC +
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current direction), [[Systems_Index]] (era note), `CLAUDE.md` (game-state/core-loop line → LANTERN pivot
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pointer; verbose co-op-Hades invariants archived to `_Meta/CLAUDE_Build_Gotchas_Archive.md`). Prior DRs and
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session logs are **not** rewritten — they are the record.
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- **basic-memory** reindexes this DR and the new roadmap/vision docs on next index; native `memory/`
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gets the [[lantern-direction-pivot]] operative-direction note. The old direction memory is kept as history.
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- **What does NOT change yet:** no world code, no fiction rename in code, no ghost/RPC churn. The pivot is a
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documentation + direction adoption; implementation begins at Phase 1 (combat gym) and only after the Phase 0
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world-model review passes for anything world-touching.
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- **Revisit when:** the slice test fails on either half (pinning doesn't feel like winning, or a stranded suit
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doesn't pull a second descent) — that invalidates the direction, not a subsystem, and triggers a fresh
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fork-locking ritual. Also revisit the "crews present-but-unlit vs gone" and shipping-title open forks at the
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narrative/marketing milestones.
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## Related
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- [[Identity_Lantern]] — the design this adopts (authoritative)
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- [[Roadmap_Lantern_Slice]] — the operative roadmap (this is its Phase 0.1)
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- [[Lantern_Strip_Mothball_Inventory]] — Phase 0.2, the salvage map
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- [[Lantern_World_Model_Spike]] — Phase 0.3, ★review-first (gate open)
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- [[Art_Direction_Lantern]] — Phase 0.4 / Workstream A0 (in-engine gate open)
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- [[Theme_Direction_Candidates]] — the exploration that produced the fork
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- [[Identity]] · [[Iteration_2026-07_CoopHades]] · [[DR-047_Phase17_Boon_Overhaul_Mechanic_Changers]] — superseded as operative, kept as quarry
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- [[Pillars]] — the mechanical constraints LANTERN was shaped inside (unchanged)
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