Docs: LANTERN Phase 0 — full pivot adoption + all-doc sweep
Adopt LANTERN as the operative direction (co-op action-RPG, light-as-territory), superseding the Awakening Engine fiction + the Co-op Hades iteration. Existing code becomes salvage quarry; the mechanical pillars hold. Phase 0 deliverables (doc portions): - DR-048 adoption decision record (0.1) - Lantern_Strip_Mothball_Inventory — system-by-system keep/rework/mothball (0.2) - Lantern_World_Model_Spike — pocket-graph + seed-pinning BRIEF, review-first (0.3) - Art_Direction_Lantern — style bible + material decision + A0 gate (0.4) Docs/skills sweep: Pillars pointers + LANTERN locked decisions; superseded banners on Identity, Iteration_CoopHades, Path_to_Fun, Milestones, Backlog, End_Of_Month (all redirect to the LANTERN roadmap); Home MoC + current-direction callout (and stale serena line fixed); Systems_Index era note; CLAUDE.md core-loop line -> LANTERN direction pointer (verbose co-op-Hades invariants archived to the gotchas archive, net-neutral under the 40 KB budget); dots-dev validation-harness expedition-run recipe flagged era-specific. Two Phase-0 gate items remain OPEN (not doc work): the 0.3 world-model design review and the 0.4 in-engine style-proof scene. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -7,6 +7,12 @@ permalink: gamevault/06-roadmap/iteration-2026-07-coophades
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# Iteration 2026-07 — Co-op Hades Conversion
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> [!warning] SUPERSEDED as the operative direction (2026-07-13, [[DR-048_Lantern_Adoption_Full_Pivot]]).
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> The project pivoted to **LANTERN** — operative roadmap [[Roadmap_Lantern_Slice]], design [[Identity_Lantern]].
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> Everything below shipped and is **kept as history + salvage quarry** (see [[Lantern_Strip_Mothball_Inventory]]
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> for the keep/rework/mothball calls on this iteration's systems — the combat feel layer, boon pipeline,
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> world-alive presentation, and run/hub lifecycle are all salvage). Nothing here is deleted.
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**Operator decision (2026-07-06, dev-loop iteration session):** commit the *Fix-the-Fight-in-Place trunk* PLUS the full
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*Co-op Hades* direction — cut/mothball the tower-defense layer, base becomes a Hades-house hub, boons become
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mechanic-changers, kit gains a second ability, real node types, second boss, co-op revive. **Depth folds in now** (not
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