Docs: LANTERN Phase 0 — full pivot adoption + all-doc sweep

Adopt LANTERN as the operative direction (co-op action-RPG, light-as-territory),
superseding the Awakening Engine fiction + the Co-op Hades iteration. Existing
code becomes salvage quarry; the mechanical pillars hold.

Phase 0 deliverables (doc portions):
- DR-048 adoption decision record (0.1)
- Lantern_Strip_Mothball_Inventory — system-by-system keep/rework/mothball (0.2)
- Lantern_World_Model_Spike — pocket-graph + seed-pinning BRIEF, review-first (0.3)
- Art_Direction_Lantern — style bible + material decision + A0 gate (0.4)

Docs/skills sweep: Pillars pointers + LANTERN locked decisions; superseded
banners on Identity, Iteration_CoopHades, Path_to_Fun, Milestones, Backlog,
End_Of_Month (all redirect to the LANTERN roadmap); Home MoC + current-direction
callout (and stale serena line fixed); Systems_Index era note; CLAUDE.md
core-loop line -> LANTERN direction pointer (verbose co-op-Hades invariants
archived to the gotchas archive, net-neutral under the 40 KB budget); dots-dev
validation-harness expedition-run recipe flagged era-specific.

Two Phase-0 gate items remain OPEN (not doc work): the 0.3 world-model design
review and the 0.4 in-engine style-proof scene.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-13 23:13:13 -07:00
parent 1b999e612a
commit 89dd155f85
17 changed files with 534 additions and 19 deletions
@@ -7,6 +7,12 @@ permalink: gamevault/06-roadmap/iteration-2026-07-coophades
# Iteration 2026-07 — Co-op Hades Conversion
> [!warning] SUPERSEDED as the operative direction (2026-07-13, [[DR-048_Lantern_Adoption_Full_Pivot]]).
> The project pivoted to **LANTERN** — operative roadmap [[Roadmap_Lantern_Slice]], design [[Identity_Lantern]].
> Everything below shipped and is **kept as history + salvage quarry** (see [[Lantern_Strip_Mothball_Inventory]]
> for the keep/rework/mothball calls on this iteration's systems — the combat feel layer, boon pipeline,
> world-alive presentation, and run/hub lifecycle are all salvage). Nothing here is deleted.
**Operator decision (2026-07-06, dev-loop iteration session):** commit the *Fix-the-Fight-in-Place trunk* PLUS the full
*Co-op Hades* direction — cut/mothball the tower-defense layer, base becomes a Hades-house hub, boons become
mechanic-changers, kit gains a second ability, real node types, second boss, co-op revive. **Depth folds in now** (not