Docs: gap-list pass bookend — underwater clips/bubbles/ambience/camera-drag session log, Blender 5.1 zero-takes export gotcha (cookbook + CLAUDE.md)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-16 12:31:55 -07:00
parent a083e77a9e
commit 8625cea819
5 changed files with 33 additions and 10 deletions
@@ -1,7 +1,9 @@
---
title: Facing & Underwater Feel — Build Spec (SoD facing + heavier movement + suit kit)
title: Facing & Underwater Feel — Build Spec (SoD facing + heavier movement + suit
kit)
date: 2026-07-15
links: "[[DR-051_Lantern_Realignment_Purge]], [[Roadmap_Lantern_Slice]], [[Identity_Lantern]]"
links: '[[DR-051_Lantern_Realignment_Purge]], [[Roadmap_Lantern_Slice]], [[Identity_Lantern]]'
permalink: gamevault/06-roadmap/facing-underwater-feel-build-spec
---
# Facing & Underwater Feel — Build Spec
@@ -44,4 +46,4 @@ FacingMathTests (cascade incl. resting-stick cast; RotateToward step/snap), Tick
- `Ability_Blink.asset` CooldownTicks 1 vs BlinkSystem's 150 stamp (HUD bar + window-math hygiene) — align later.
- Skinned EG shader on non-DOTS/classic path renders undeformed (BRG-only by design, like all EG-skinned materials).
- Bathynaut body still over hero tri budget (game-ready decimate pass parked since 07-14; kit adds ~1044).
- Bathynaut body still over hero tri budget (game-ready decimate pass parked since 07-14; kit adds ~1044).