LANTERN purge B2: delete EB-2 turret defense
TurretFireSystem, TurretAuthoring, Turret.prefab, Turret component, turret cap, B hotkey, HUD Charge chip + out-of-ammo cue, catalog entry, Tuning consts, tests (-7, 452 green). StructureType.Turret byte + ResourceId.Charge stay reserved. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -48,12 +48,10 @@ namespace ProjectM.Client
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public Sprite BioIcon;
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[Header("Structure icons")]
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public Sprite TurretIcon;
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public Sprite WallIcon;
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public Sprite PylonIcon;
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[Header("Build-ghost preview meshes (authored real-size, ground pivot — BuildSendSystem)")]
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public Mesh TurretGhostMesh;
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public Mesh WallGhostMesh;
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[Header("Build-mode control glyphs")]
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@@ -82,7 +80,6 @@ namespace ProjectM.Client
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{
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switch (type)
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{
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case StructureType.Turret: return TurretIcon;
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case StructureType.Wall: return WallIcon;
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case StructureType.Pylon: return PylonIcon;
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default: return null;
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@@ -94,7 +91,6 @@ namespace ProjectM.Client
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{
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switch (type)
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{
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case StructureType.Turret: return TurretGhostMesh;
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case StructureType.Wall: return WallGhostMesh;
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default: return null;
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}
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