Netcode Bootstrap
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/////////////////////////////////////////////////////////////////////////////////
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namespace Rukhanka.Samples
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{
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class UILabelSetter_ScriptedAnimator: MonoBehaviour
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{
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public TextMeshProUGUI singleAnimClipTimeLabel;
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public Slider singleAnimClipTimeSlider;
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public TextMeshProUGUI singleAnimClipWeightLabel;
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public Slider singleAnimClipWeightSlider;
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public TextMeshProUGUI weightLabel;
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public GameObject animation1Selector;
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public Button singleAnimBtn;
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public Button animationBlendingBtn;
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public static UILabelSetter_ScriptedAnimator Instance { get; private set; }
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/////////////////////////////////////////////////////////////////////////////////
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void Awake()
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{
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Instance = this;
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SetColors(singleAnimBtn, animationBlendingBtn);
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}
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/////////////////////////////////////////////////////////////////////////////////
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void Update()
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{
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singleAnimClipTimeLabel.text = $"{singleAnimClipTimeSlider.value:F2}";
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singleAnimClipWeightLabel.text = $"{singleAnimClipWeightSlider.value:F2}";
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}
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/////////////////////////////////////////////////////////////////////////////////
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public void ManualTimeControlChange(bool on)
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{
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singleAnimClipTimeSlider.interactable = on;
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ScriptedAnimatorSampleConf.Instance.manualTimeControl = on;
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}
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/////////////////////////////////////////////////////////////////////////////////
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public void Animation0Change(int index)
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{
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ScriptedAnimatorSampleConf.Instance.animationIndices.x = index;
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}
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/////////////////////////////////////////////////////////////////////////////////
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public void Animation1Change(int index)
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{
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ScriptedAnimatorSampleConf.Instance.animationIndices.y = index;
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}
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/////////////////////////////////////////////////////////////////////////////////
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void SetColors(Button b0, Button b1)
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{
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var c = Color.cyan;
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var colors = b0.colors;
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colors.normalColor = c;
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colors.highlightedColor = c;
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colors.selectedColor = c;
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b0.colors = colors;
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c = Color.white;
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colors = b1.colors;
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colors.normalColor = c;
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colors.highlightedColor = c;
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colors.selectedColor = c;
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b1.colors = colors;
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}
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/////////////////////////////////////////////////////////////////////////////////
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public void AnimationBlendingClick()
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{
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ScriptedAnimatorSampleConf.Instance.doBlending = true;
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weightLabel.text = "Blend Factor";
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animation1Selector.SetActive(true);
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SetColors(animationBlendingBtn, singleAnimBtn);
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}
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/////////////////////////////////////////////////////////////////////////////////
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public void SingleAnimationClick()
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{
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ScriptedAnimatorSampleConf.Instance.doBlending = false;
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weightLabel.text = "Clip Weight";
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animation1Selector.SetActive(false);
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SetColors(singleAnimBtn, animationBlendingBtn);
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}
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}
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}
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