Netcode Bootstrap

This commit is contained in:
Luis Gonzalez
2026-05-31 14:27:52 -07:00
parent 99d8d2d2a9
commit 7fa77ce821
1813 changed files with 2921554 additions and 84 deletions
@@ -0,0 +1,101 @@
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
using static Unity.Entities.SystemAPI;
using Random = Unity.Mathematics.Random;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Samples
{
public struct SpawnPrefabComponent: IComponentData
{
public Entity prefabToSpawn;
public float spawnRadius;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct SpawnCommandComponent: IComponentData
{
public int spawnCount;
public float spawnTime;
public float3 spawnerPos;
public bool boneVisualizationOn;
public bool gpuAnimator;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public struct NetworkedPrefab: IComponentData {}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation | WorldSystemFilterFlags.ClientSimulation)]
public partial struct PrefabSpawnerSystem: ISystem
{
uint updateCounter;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[BurstCompile]
public void OnUpdate(ref SystemState ss)
{
var ecbs = GetSingleton<EndSimulationEntityCommandBufferSystem.Singleton>();
var ecb = ecbs.CreateCommandBuffer(ss.WorldUnmanaged);
FastAnimatorParameter animSpeed = new FastAnimatorParameter("Crowd_AnimationSpeed");
var t = SystemAPI.Time.ElapsedTime;
foreach (var (p0, _, sc, e) in Query<RefRW<SpawnPrefabComponent>, RefRO<LocalTransform>, RefRO<SpawnCommandComponent>>()
.WithNone<NetworkedPrefab>()
.WithEntityAccess())
{
var spc = p0.ValueRO;
var scc = sc.ValueRO;
if (scc.spawnTime > t)
continue;
var instances = ss.EntityManager.Instantiate(spc.prefabToSpawn, sc.ValueRO.spawnCount, Allocator.Temp);
var random = Random.CreateFromIndex(updateCounter++);
foreach (var entity in instances)
{
var randomPos = random.NextFloat2() * 2 - 1;
var position = new float3(randomPos.x, 0, randomPos.y) * spc.spawnRadius;
var rot = quaternion.RotateY(random.NextFloat() * math.PI * 2);
var transform = ss.EntityManager.GetComponentData<LocalTransform>(entity);
transform.Position += position + scc.spawnerPos;
transform.Rotation = rot;
ss.EntityManager.SetComponentData(entity, transform);
if (scc.boneVisualizationOn)
ecb.AddComponent<BoneVisualizationComponent>(entity);
else
ecb.RemoveComponent<BoneVisualizationComponent>(entity);
if (ss.EntityManager.HasComponent<GPUAnimationEngineTag>(entity))
ss.EntityManager.SetComponentEnabled<GPUAnimationEngineTag>(entity, scc.gpuAnimator);
if (HasComponent<AnimatorControllerParameterIndexTableComponent>(entity) && HasBuffer<AnimatorControllerParameterComponent>(entity))
{
var acpitc = GetComponent<AnimatorControllerParameterIndexTableComponent>(entity);
var acpc = GetBuffer<AnimatorControllerParameterComponent>(entity);
var apa = new AnimatorParametersAspect(acpc, acpitc);
var randomSpeedVal = (random.NextFloat() * 2 - 1) * 0.5f + 1;
if (apa.HasParameter(animSpeed))
apa.SetParameterValue(animSpeed, randomSpeedVal);
}
ecb.RemoveComponent<SpawnCommandComponent>(e);
}
}
}
}
}