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#ifndef SKINNDE_MESH_SAMPLER_HLSL_
|
||||
#define SKINNDE_MESH_SAMPLER_HLSL_
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||||
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||||
#include "Packages/com.rukhanka.animation/Rukhanka.Runtime/Deformation/Resources/ComputeDeformedVertex.hlsl"
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||||
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||||
///////////////////////////////////////////////////////////////////////////////////////////
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||||
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float3 GetRandomSkinnedVertex(in uint vertexID, in int deformedMeshIndex, in float3 vertexDefaultPosition)
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{
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DeformedVertex v = (DeformedVertex)0;
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v.position = vertexDefaultPosition;
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return v.position;
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}
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+27
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||||
using System;
|
||||
using TMPro;
|
||||
using Unity.Entities;
|
||||
using UnityEngine;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace Rukhanka.Samples
|
||||
{
|
||||
public class VFXSampleConf: MonoBehaviour
|
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{
|
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public TextMeshProUGUI sampleDescription;
|
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|
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void Start()
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{
|
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#if !UNITY_6000_0_OR_NEWER
|
||||
sampleDescription.text += "\n\n\n<color=red>VFX custom node support was added in version 6000.0. Please make sure you are using Unity 6000.0 or newer for this sample to work properly.</color>";
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#else
|
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|
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#if !RUKHANKA_SAMPLES_WITH_VFX_GRAPH
|
||||
sampleDescription.text += "\n\n\n<color=red>Please install the <b>Visual Effect Graph</b> package for the proper functioning of this sample!</color>";
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#endif
|
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#endif
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}
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}
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}
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using Unity.Entities;
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using UnityEngine;
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///////////////////////////////////////////////////////////////////////////////////////////
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namespace Rukhanka.Samples
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{
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class VFXSkinnedMeshSamplerAuthoring: MonoBehaviour
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{
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public GameObject skinnedMesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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class VFXSkinnedMeshSamplerBaker: Baker<VFXSkinnedMeshSamplerAuthoring>
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{
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public override void Bake(VFXSkinnedMeshSamplerAuthoring a)
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{
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var e = GetEntity(a, TransformUsageFlags.None);
|
||||
var smsc = new VFXSkinnedMeshSamplerComponent()
|
||||
{
|
||||
skinnedMeshEntity = GetEntity(a.skinnedMesh, TransformUsageFlags.None)
|
||||
};
|
||||
AddComponent(e, smsc);
|
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uploadId: 897522
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+41
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||||
using Unity.Entities;
|
||||
using UnityEngine;
|
||||
#if RUKHANKA_SAMPLES_WITH_VFX_GRAPH
|
||||
using UnityEngine.VFX;
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace Rukhanka.Samples
|
||||
{
|
||||
|
||||
struct VFXSkinnedMeshSamplerComponent: IComponentData
|
||||
{
|
||||
public Entity skinnedMeshEntity;
|
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}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
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[WorldSystemFilter(WorldSystemFilterFlags.Default | WorldSystemFilterFlags.Editor)]
|
||||
partial class VFXSkinnedMeshSamplerSystem: SystemBase
|
||||
{
|
||||
protected override void OnUpdate()
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{
|
||||
#if RUKHANKA_SAMPLES_WITH_VFX_GRAPH
|
||||
foreach (var (smsc, e) in SystemAPI.Query<VFXSkinnedMeshSamplerComponent>().WithEntityAccess())
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{
|
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if (!EntityManager.HasComponent<VisualEffect>(e))
|
||||
continue;
|
||||
|
||||
if (!EntityManager.HasComponent<DeformedMeshIndex>(smsc.skinnedMeshEntity))
|
||||
continue;
|
||||
|
||||
var vfx = EntityManager.GetComponentObject<VisualEffect>(e);
|
||||
var deformedMeshIndex = EntityManager.GetComponentData<DeformedMeshIndex>(smsc.skinnedMeshEntity);
|
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vfx.SetInt("DeformedMeshIndex", (int)deformedMeshIndex.Value);
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}
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#endif
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Reference in New Issue
Block a user