Netcode Bootstrap

This commit is contained in:
Luis Gonzalez
2026-05-31 14:27:52 -07:00
parent 99d8d2d2a9
commit 7fa77ce821
1813 changed files with 2921554 additions and 84 deletions
@@ -0,0 +1,99 @@
#if RUKHANKA_WITH_NETCODE
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using Unity.Transforms;
using static Unity.Entities.SystemAPI;
using Random = Unity.Mathematics.Random;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Samples
{
public struct ServerSpawnPrefabCommand: IRpcCommand
{
public int spawnCount;
public float3 spawnerPos;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
public partial struct ServerSpawnerSystem: ISystem
{
uint updateCounter;
BufferLookup<AnimatorControllerParameterComponent> paramBufLookup;
ComponentLookup<NetworkId> networkIdLookup;
EntityQuery prefabSpawners;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[BurstCompile]
public void OnCreate(ref SystemState ss)
{
paramBufLookup = ss.GetBufferLookup<AnimatorControllerParameterComponent>();
networkIdLookup = ss.GetComponentLookup<NetworkId>();
var eqb0 = new EntityQueryBuilder(Allocator.Temp)
.WithAll<SpawnPrefabComponent, NetworkedPrefab>();
prefabSpawners = ss.GetEntityQuery(eqb0);
}
[BurstCompile]
public void OnUpdate(ref SystemState ss)
{
var ecbs = GetSingleton<EndSimulationEntityCommandBufferSystem.Singleton>();
var ecb = ecbs.CreateCommandBuffer(ss.WorldUnmanaged);
FastAnimatorParameter animSpeed = new FastAnimatorParameter("Crowd_AnimationSpeed");
paramBufLookup.Update(ref ss);
networkIdLookup.Update(ref ss);
var spawners = prefabSpawners.ToComponentDataArray<SpawnPrefabComponent>(Allocator.Temp);
foreach (var (c0, c1, e) in Query<RefRO<ServerSpawnPrefabCommand>, RefRO<ReceiveRpcCommandRequest>>().WithEntityAccess())
{
var spc = c0.ValueRO;
var rpc = c1.ValueRO;
var random = Random.CreateFromIndex(updateCounter++);
for (var i = 0; i < spc.spawnCount; ++i)
{
var spawner = spawners[(int)(random.NextUInt() % spawners.Length)];
var entity = ss.EntityManager.Instantiate(spawner.prefabToSpawn);
var randomPos = random.NextFloat2() * 2 - 1;
var position = new float3(randomPos.x, 0, randomPos.y) * spawner.spawnRadius;
var rot = quaternion.RotateY(random.NextFloat() * math.PI * 2);
var transform = ss.EntityManager.GetComponentData<LocalTransform>(entity);
transform.Position += position + spc.spawnerPos;
transform.Rotation = rot;
ecb.SetComponent(entity, transform);
var netId = networkIdLookup[rpc.SourceConnection];
var go = new GhostOwner() { NetworkId = netId.Value };
ecb.AddComponent(entity, go);
ecb.AppendToBuffer(rpc.SourceConnection, new LinkedEntityGroup { Value = entity });
if (HasComponent<AnimatorControllerParameterIndexTableComponent>(entity))
{
var acpit = GetComponent<AnimatorControllerParameterIndexTableComponent>(entity);
paramBufLookup.TryGetBuffer(entity, out var acpc);
var randomSpeedVal = (random.NextFloat() * 2 - 1) * 0.5f + 1;
animSpeed.SetRuntimeParameterData(acpit.value, acpc, new ParameterValue() { floatValue = randomSpeedVal } );
}
}
ecb.DestroyEntity(e);
}
}
}
}
#endif