Netcode Bootstrap

This commit is contained in:
Luis Gonzalez
2026-05-31 14:27:52 -07:00
parent 99d8d2d2a9
commit 7fa77ce821
1813 changed files with 2921554 additions and 84 deletions
@@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Samples
{
[ExecuteAlways]
public class EnvironmentLoader: MonoBehaviour
{
public Material urpSkybox;
/////////////////////////////////////////////////////////////////////////////////
void OnEnable()
{
var srpName = GraphicsSettings.currentRenderPipeline.name;
var switchToURP = !srpName.Contains("HDRP");
if (switchToURP)
{
ConfigureURPScene();
if (!Application.isPlaying)
ChangeMaterialShadersToURP();
}
}
/////////////////////////////////////////////////////////////////////////////////
void ConfigureURPScene()
{
var dl = FindFirstObjectByType<Light>();
if (dl != null)
{
dl.intensity = 0.9f;
RenderSettings.skybox = urpSkybox;
}
}
/////////////////////////////////////////////////////////////////////////////////
void ChangeMaterialShadersToURP()
{
#if UNITY_EDITOR
var shaderReplacementTable = new (string, string)[]
{
("HDRP/Lit", "Shader Graphs/Lit URP"),
("Hidden/InternalErrorShader", "Shader Graphs/Lit URP")
};
var sampleMaterials = new List<string>();
sampleMaterials.AddRange(AssetDatabase.FindAssets("t:material", new[] { "Assets/Samples/Rukhanka Animation System 2" }));
foreach (var sa in sampleMaterials)
{
var matPath = AssetDatabase.GUIDToAssetPath(sa);
var mat = AssetDatabase.LoadAssetAtPath<Material>(matPath);
if (mat != null)
{
var foundIndex = Array.FindIndex(shaderReplacementTable, x => x.Item1 == mat.shader.name);
if (foundIndex < 0)
continue;
var (sourceShaderName, replacementShaderName) = shaderReplacementTable[foundIndex];
Debug.Log($"Replacing {sourceShaderName} with {replacementShaderName}");
var newShader = Shader.Find(replacementShaderName);
if (newShader == null)
Debug.Log($"Replacement shader not found!");
mat.shader = newShader;
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
#endif
}
}
}
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