Netcode Bootstrap
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using System;
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using System.Diagnostics;
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using Unity.Collections;
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using Debug = UnityEngine.Debug;
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//////////////////////////////////////////////////////////////////////////////////
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namespace Rukhanka.Toolbox
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{
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public static class BurstAssert
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{
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[Conditional("UNITY_DOTS_DEBUG")]
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public static void IsTrue(bool c, in FixedString128Bytes errorMessage)
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{
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if (c) return;
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Debug.LogError(errorMessage);
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throw new Exception("Assertion Failed");
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}
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}
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}
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