Netcode Bootstrap

This commit is contained in:
Luis Gonzalez
2026-05-31 14:27:52 -07:00
parent 99d8d2d2a9
commit 7fa77ce821
1813 changed files with 2921554 additions and 84 deletions
@@ -0,0 +1,45 @@
using NUnit.Framework;
using Unity.Collections;
using Rukhanka.Toolbox;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka.Tests
{
public class MathUtilsTest
{
[Test]
public void ShuffleListTest()
{
var sz = 100;
var srcArr = new NativeList<int>(128, Allocator.Temp);
var refArr = new NativeList<int>(128, Allocator.Temp);
var rr = new Unity.Mathematics.Random(123);
for (int i = 0; i < sz; ++i)
{
var v = rr.NextInt() % sz * 2;
srcArr.Add(v);
refArr.Add(v);
}
var indexList = new NativeList<int>(srcArr.Length, Allocator.Temp);
var shuffleList = new NativeList<int>(srcArr.Length, Allocator.Temp);
for (int i = 0; i < sz; ++i) indexList.Add(i);
while (!indexList.IsEmpty)
{
var index = (int)(rr.NextUInt() % indexList.Length);
shuffleList.Add(indexList[index]);
indexList.RemoveAt(index);
}
MathUtils.ShuffleArray(srcArr.AsArray().AsSpan(), shuffleList.AsArray());
for (int i = 0; i < sz; ++i)
{
Assert.IsTrue(srcArr[i] == refArr[shuffleList[i]]);
}
}
}
}