Netcode Bootstrap
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using Unity.Entities;
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using Unity.Mathematics;
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/////////////////////////////////////////////////////////////////////////////////
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namespace Rukhanka
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{
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public struct AimIKAffectedBoneComponent : IBufferElementData
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{
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public Entity boneEntity;
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public float weight;
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}
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/////////////////////////////////////////////////////////////////////////////////
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public struct AimIKComponent: IComponentData, IEnableableComponent
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{
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public Entity target;
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public float2 angleLimits;
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public float3 forwardVector;
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public float weight;
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}
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}
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