Netcode Bootstrap
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#ifndef RIG_DEFINITION_HLSL_
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#define RIG_DEFINITION_HLSL_
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/////////////////////////////////////////////////////////////////////////////////
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struct RigDefinition
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{
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uint4 hash;
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int2 rigBonesRange;
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int rootBoneIndex;
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int humanRotationDataRange;
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static const uint size = (4 + 2 + 1 + 1) * 4;
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static RigDefinition ReadFromRawBuffer(ByteAddressBuffer b, int index)
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{
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int byteAddress = index * size;
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RigDefinition rv = (RigDefinition)0;
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rv.hash = b.Load4(byteAddress);
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rv.rigBonesRange = b.Load2(byteAddress + 16);
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rv.rootBoneIndex = b.Load(byteAddress + 24);
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rv.humanRotationDataRange = b.Load(byteAddress + 28);
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CHECK_RAW_BUFFER_OUT_OF_BOUNDS(RUKHANKADEBUGMARKERS_GPUANIMATOR_RIG_DEFINITION_READ, byteAddress, size, b);
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return rv;
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}
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};
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/////////////////////////////////////////////////////////////////////////////////
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#endif
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