Netcode Bootstrap
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#ifndef RUKHANKA_DEBUG_DRAWER_COMMON_HLSL_
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#define RUKHANKA_DEBUG_DRAWER_COMMON_HLSL_
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float3 GetCameraRelativePositionWS(float3 positionWS)
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{
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#if (SHADEROPTIONS_CAMERA_RELATIVE_RENDERING != 0)
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positionWS -= _WorldSpaceCameraPos.xyz;
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#endif
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return positionWS;
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}
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/////////////////////////////////////////////////////////////////////////////////
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float4 UnpackColor(uint color)
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{
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float4 rv = float4
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(
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color >> 24,
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color >> 16 & 0xff,
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color >> 8 & 0xff,
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color & 0xff
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);
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rv = rv / 255.0f;
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return rv;
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}
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#endif
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