Netcode Bootstrap
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using Unity.Entities;
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using Unity.Mathematics;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Singleton baked into the gameplay subscene, holding the baked player ghost prefab entity so
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/// the server spawn system can instantiate it on connect. Mirrors the netcode CubeSpawner sample.
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/// </summary>
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public struct PlayerSpawner : IComponentData
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{
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public Entity PlayerPrefab;
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public float3 SpawnPoint;
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}
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}
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fileFormatVersion: 2
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guid: 8d1945139846b49a7943b7149188aa45
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