Netcode Bootstrap
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
using Unity.Entities;
|
||||
using Unity.Mathematics;
|
||||
using Unity.NetCode;
|
||||
|
||||
namespace ProjectM.Simulation
|
||||
{
|
||||
/// <summary>
|
||||
/// Authoritative aim/facing direction, decoupled from movement heading so twin-stick aim is
|
||||
/// independent of travel direction. Written in predicted sim from PlayerInput.Aim; consumed by
|
||||
/// presentation now and ability systems (M2). Replicated so interpolated remote players show
|
||||
/// the correct facing.
|
||||
/// </summary>
|
||||
public struct PlayerFacing : IComponentData
|
||||
{
|
||||
/// <summary>Normalized planar facing direction (world XZ mapped to float2 x,y).</summary>
|
||||
[GhostField(Quantization = 1000)] public float2 Direction;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user