Netcode Bootstrap

This commit is contained in:
Luis Gonzalez
2026-05-31 14:27:52 -07:00
parent 99d8d2d2a9
commit 7fa77ce821
1813 changed files with 2921554 additions and 84 deletions
@@ -15,8 +15,11 @@ namespace ProjectM.Simulation
{
public override bool Initialize(string defaultWorldName)
{
// 0 = do not auto-connect; worlds are still created. Set a port later to auto-connect.
AutoConnectPort = 0;
// Auto-connect in-editor: the server listens and the in-process client connects (over
// IPC) on the default BinaryWorlds host mode — one process hosts both worlds (M1 listen
// server). M3 replaces this with an explicit Unity Relay host/join flow. Set to 0 to
// disable auto-connect.
AutoConnectPort = 7979;
CreateDefaultClientServerWorlds();
return true;
}