Netcode Bootstrap
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using Unity.NetCode;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Client -> server one-off request to enter gameplay. On receipt the server adds
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/// NetworkStreamInGame to the connection (enabling snapshot/command flow) and spawns the
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/// client's player ghost. Lives in Simulation so both worlds see the type for RPC source-gen.
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/// </summary>
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public struct GoInGameRequest : IRpcCommand { }
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}
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