Docs: session log + roadmap — full Phase-1 remainder (windups, frames/FrameId, light-relevancy, gym scene)

Session 2026-07-15 continued: powered through the Phase-1 remainder per operator
direction. Log + roadmap Phase-1 status updated (500 EditMode green; deferred
items surfaced: underwater tuning, AbilityRef removal, CharacterId rename, L3/
gamma/rollback, ★ adversarial review).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-15 08:55:39 -07:00
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@@ -54,12 +54,16 @@ The primary verb first. No world, no lanterns — a gym.
**Gate:** the gym is fun with two players for 15 minutes on kit alone; relevancy-light verified server-side (gamma test: nothing to see).
> **Phase 1 status (2026-07-15):** ✅ Group A (4-socket kit, [[2026-07-14_Lantern_Phase1_GroupA_Combat_Sockets]]) ·
> ✅ Group B **systems + content + gym CODE** — the 5 Sparks (decoy / hook-reel / vortex / blink / light-zone),
> Aoe/Hitscan dispatch, `ReelSystem` / `ZonePulseSystem` / decoy aggro, 3 effect ghosts + 5 Spark defs, on-demand
> enemy-spawn tooling + `GymTag` clean-spawn (497 EditMode green). ◻ the fresh **`Gym.unity` scene assembly** + the
> **L3 feel gate** (operator's eyes; also closes the A1 in-game animated-pipeline confirmation) remain. See
> [[2026-07-15_Lantern_Phase1_GroupB_5Sparks_Systems]].
> **Phase 1 status (2026-07-15):** ✅ Group A (4-socket kit) · ✅ Group B (5 Sparks: decoy / hook-reel / vortex /
> blink / light-zone; Aoe/Hitscan dispatch; `ReelSystem` / `ZonePulseSystem` / decoy aggro; 3 effect ghosts + defs;
> on-demand enemy-spawn tooling) · ✅ the **full remainder, code-complete** — **step 5** two-frame identity (FrameId
> signal + per-frame gym loadouts), **step 6** manual-aim windups, **step 8 ★** light-as-territory relevancy
> prototype, + the dedicated **`Gym.unity`** (re-based on DevSandbox: camera + DebugOverlay + world → streams the
> minimal `GymSub`). **500 EditMode green.** ◻ **Remaining = operator/L3 + focused passes:** the gym Play (feel +
> the A1 animated-pipeline confirmation + light-relevancy gamma test + induced-rollback), **step 7 underwater feel**
> tuning (substrate exists; = the operator's future visual pass), the legacy `AbilityRef` wholesale removal +
> CharacterId→Bathynaut/Harpooner rename (risky focused refactor), and the **★ adversarial netcode review** of the
> relevancy + reel slices. See [[2026-07-15_Lantern_Phase1_GroupB_5Sparks_Systems]].
## Phase 2 — The dark & the pocket-graph