LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)

Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves
never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring,
CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO
CLASS name kept (asset-binding risk; deferred per plan). 390 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:51:48 -07:00
parent 4a8220ad3e
commit 77de740b63
22 changed files with 34 additions and 32 deletions
@@ -78,7 +78,7 @@ namespace ProjectM.Tests
var catalogE = em.CreateEntity(typeof(MetaUpgradeCatalog));
em.SetComponentData(catalogE, new MetaUpgradeCatalog { Value = MetaCatalogData.BuildDefault() });
var record = em.AddBuffer<MetaTierState>(catalogE); // the tier record rides any singleton entity in tests
byte warrior = ClassTraits.WarriorClass; // normalized CharacterId (2)
byte warrior = ClassTraits.WarriorClass; // normalized FrameKind (2)
record.Add(new MetaTierState { ClassId = warrior, UpgradeId = 1, Tier = 2 }); // Reinforced Frame t2 -> +30
record.Add(new MetaTierState { ClassId = warrior, UpgradeId = 5, Tier = 9 }); // Warrior's Might, saved OVER MaxTier(4) -> clamp
record.Add(new MetaTierState { ClassId = warrior, UpgradeId = 200, Tier = 1 }); // unknown id -> skipped