LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)

Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves
never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring,
CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO
CLASS name kept (asset-binding risk; deferred per plan). 390 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:51:48 -07:00
parent 4a8220ad3e
commit 77de740b63
22 changed files with 34 additions and 32 deletions
@@ -10,7 +10,7 @@ namespace ProjectM.Simulation
public int Count;
}
/// <summary>One persisted per-class PERMANENT meta-upgrade tier (v6). ClassId = the normalized CharacterId
/// <summary>One persisted per-class PERMANENT meta-upgrade tier (v6). ClassId = the normalized FrameKind
/// (Warrior=2/Ranger=3); UpgradeId = the append-only meta-catalog key (unknown ids round-trip preserved and are
/// skipped live); Tier clamps to the catalog's MaxTier at seed/shop/spend, never at rest.</summary>
[Serializable]