LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)
Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring, CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO CLASS name kept (asset-binding risk; deferred per plan). 390 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -10,7 +10,7 @@ namespace ProjectM.Simulation
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public int Count;
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}
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/// <summary>One persisted per-class PERMANENT meta-upgrade tier (v6). ClassId = the normalized CharacterId
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/// <summary>One persisted per-class PERMANENT meta-upgrade tier (v6). ClassId = the normalized FrameKind
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/// (Warrior=2/Ranger=3); UpgradeId = the append-only meta-catalog key (unknown ids round-trip preserved and are
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/// skipped live); Tier clamps to the catalog's MaxTier at seed/shop/spend, never at rest.</summary>
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[Serializable]
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