LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)
Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring, CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO CLASS name kept (asset-binding risk; deferred per plan). 390 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ namespace ProjectM.Simulation
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[InternalBufferCapacity(24)]
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public struct MetaTierState : IBufferElementData
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{
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/// <summary>Owning class id (Warrior/Ranger — the CharacterId anchor).</summary>
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/// <summary>Owning class id (Warrior/Ranger — the FrameKind anchor).</summary>
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[GhostField] public byte ClassId;
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/// <summary>Upgrade id (append-only key into the meta catalog).</summary>
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[GhostField] public byte UpgradeId;
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