LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)

Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves
never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring,
CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO
CLASS name kept (asset-binding risk; deferred per plan). 390 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:51:48 -07:00
parent 4a8220ad3e
commit 77de740b63
22 changed files with 34 additions and 32 deletions
@@ -14,7 +14,7 @@ namespace ProjectM.Simulation
[InternalBufferCapacity(24)]
public struct MetaTierState : IBufferElementData
{
/// <summary>Owning class id (Warrior/Ranger — the CharacterId anchor).</summary>
/// <summary>Owning class id (Warrior/Ranger — the FrameKind anchor).</summary>
[GhostField] public byte ClassId;
/// <summary>Upgrade id (append-only key into the meta catalog).</summary>
[GhostField] public byte UpgradeId;