LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)

Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves
never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring,
CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO
CLASS name kept (asset-binding risk; deferred per plan). 390 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:51:48 -07:00
parent 4a8220ad3e
commit 77de740b63
22 changed files with 34 additions and 32 deletions
@@ -79,7 +79,7 @@ namespace ProjectM.Simulation
[GhostComponent(OwnerSendType = SendToOwnerType.SendToOwner)]
public struct FrameId : IComponentData
{
/// <summary>The frame/class id (see the <c>CharacterId</c> / <c>ClassId</c> convention).</summary>
/// <summary>The frame/class id (see the <c>FrameKind</c> / <c>ClassId</c> convention).</summary>
[GhostField] public byte Value;
}
}