LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)
Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring, CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO CLASS name kept (asset-binding risk; deferred per plan). 390 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -79,7 +79,7 @@ namespace ProjectM.Simulation
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[GhostComponent(OwnerSendType = SendToOwnerType.SendToOwner)]
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public struct FrameId : IComponentData
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{
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/// <summary>The frame/class id (see the <c>CharacterId</c> / <c>ClassId</c> convention).</summary>
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/// <summary>The frame/class id (see the <c>FrameKind</c> / <c>ClassId</c> convention).</summary>
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[GhostField] public byte Value;
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}
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}
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