LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)
Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring, CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO CLASS name kept (asset-binding risk; deferred per plan). 390 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -34,7 +34,7 @@ namespace ProjectM.Simulation
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/// <summary>One authored character-stats definition, baked immutable into the AbilityDatabase blob.</summary>
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public struct CharacterStatsBlob
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{
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public byte Id; // CharacterId
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public byte Id; // FrameKind
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public float MoveSpeed;
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public float TurnRateRadiansPerSec;
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public float MaxHealth;
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