LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)
Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring, CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO CLASS name kept (asset-binding risk; deferred per plan). 390 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -28,8 +28,8 @@ namespace ProjectM.Client
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public static bool Busy { get; private set; }
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/// <summary>Slice 2: the class chosen in the menu (a CharacterId byte), seeded into the client world at session start.</summary>
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public static byte SelectedClass = (byte)CharacterId.Warrior;
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/// <summary>Slice 2: the frame chosen in the menu (a FrameKind byte), seeded into the client world at session start.</summary>
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public static byte SelectedClass = (byte)FrameKind.Warrior;
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/// <summary>The mode of the most recently started session — the HUD's outcome banner branches on it
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/// (single: PLAY AGAIN restarts; co-op: the honest exit is a clean teardown for everyone).</summary>
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