LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)

Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves
never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring,
CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO
CLASS name kept (asset-binding risk; deferred per plan). 390 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:51:48 -07:00
parent 4a8220ad3e
commit 77de740b63
22 changed files with 34 additions and 32 deletions
@@ -68,7 +68,7 @@ namespace ProjectM.Client
switch (idx)
{
case 0: // Controls (chosen class)
bool ranger = WorldLauncher.SelectedClass == (byte)CharacterId.Ranger;
bool ranger = WorldLauncher.SelectedClass == (byte)FrameKind.Ranger;
Head(c, ranger ? "CLASS: Ranger (ranged anchor)" : "CLASS: Warrior (melee anchor)");
Body(c, "Move — WASD / Left Stick");
Body(c, "Aim — Mouse cursor / Right Stick");