LANTERN purge B7: rename CharacterId -> FrameKind (frame terminology)

Enum renamed in StatIds.cs (byte values unchanged - serialized definitions/saves
never re-mean); all call sites + doc mentions swept (ClassTraits, PlayerAuthoring,
CharacterStatsDefinition field type, menu/UI, tests). CharacterStatsDefinition SO
CLASS name kept (asset-binding risk; deferred per plan). 390 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:51:48 -07:00
parent 4a8220ad3e
commit 77de740b63
22 changed files with 34 additions and 32 deletions
@@ -43,7 +43,7 @@ namespace ProjectM.Authoring
if (authoring.Character != null) DependsOn(authoring.Character);
byte characterId = authoring.Character != null
? (byte)authoring.Character.Id : (byte)CharacterId.Default;
? (byte)authoring.Character.Id : (byte)FrameKind.Default;
float maxHealth = authoring.Character != null
? authoring.Character.MaxHealth : authoring.FallbackMaxHealth;