LANTERN feel pass (DR-052 + gap list): SoD facing, underwater feel, Bathynaut kit, walk/run gait, suit lamp + new Synty anim packs
- SoD facing: PlayerFacing = body-yaw only (move-facing / cast-turn / idle-hold); every fire direction re-sourced to FacingMath.ResolveAim (pre-code review blocking catch); TickWindowMath shared windows with Movement-skip; reticle/FX coupled to the damage direction; cursor-dash kept. - Underwater feel: sharpness 15->6, turn 720->360, MoveSpeed 6->4.2; TuningKnob 26-28 (0 = no-override sentinels, dev-protocol bump on DebugTuningReport); stride footsteps + silt + cadence floor; bubbles; underwater ambience bed + distant groans; camera drag + dev scroll zoom. - Bathynaut kit in-engine: dome/tank/shoulder-lamp + bare head grafted (GraftSmr rigid rebase, RecalculateTangents); EmissiveGloamSkinned shader (Rukhanka deformation); shoulder lamp CASTS (warm steady spot on body yaw). - Gait: two-ring walk/run FreeformDirectional tree (walk @0.35, run @1.0) + blended-natural StrideScale; additive Posture(Bank) + Lead(chest-lead) layers; idle = AnimationIdles Base; banking driven from facing turn rate; flat terrain (Env_SeabedKit seabed squashed - CC is planar). - New packs: Synty AnimationIdles + AnimationSwordCombat (combat pass queued) + SyntyPropBoneTool; four authored clips (sway/trudge/banks/lean) + Anim_Player_Underwater.blend + suit-kit FBX. - Validation: 411/411 EditMode green; Play smokes (server==client facing, Aim-true projectile, bank/stride live-sampled, lamp beam verified); pre-code + post-impl adversarial reviews applied. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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parentName: Root
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scale: {x: 0.9999999, y: 1.0000002, z: 1}
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||||
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|
||||
parentName: Hips
|
||||
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|
||||
scale: {x: 0.99999994, y: 0.9999998, z: 1}
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||||
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|
||||
parentName: Spine_01
|
||||
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|
||||
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scale: {x: 0.99999994, y: 1.0000001, z: 1.0000002}
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||||
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|
||||
parentName: Spine_02
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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scale: {x: 1, y: 1.0000001, z: 1.0000001}
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||||
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|
||||
parentName: Head
|
||||
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|
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rotation: {x: -0.000000039109178, y: 2.219167e-10, z: -4.6156856e-10, w: 1}
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scale: {x: 1, y: 1.0000001, z: 1.0000001}
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||||
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|
||||
parentName: Head
|
||||
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scale: {x: 1, y: 1.0000001, z: 1.0000001}
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||||
- name: Clavicle_L
|
||||
parentName: Spine_03
|
||||
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|
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scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: Shoulder_L
|
||||
parentName: Clavicle_L
|
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position: {x: -0.15299976, y: 13.19607, z: 0.15548515}
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rotation: {x: 0.16984501, y: -0.06302049, z: -0.018952364, w: 0.98327106}
|
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scale: {x: 1, y: 0.9999998, z: 0.99999994}
|
||||
- name: Elbow_L
|
||||
parentName: Shoulder_L
|
||||
position: {x: -0.8642897, y: 33.936726, z: -0.14363003}
|
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scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
|
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- name: Hand_L
|
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parentName: Elbow_L
|
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|
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Thumb_01
|
||||
parentName: Hand_L
|
||||
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|
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|
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scale: {x: 0.99999994, y: 0.9999998, z: 0.99999994}
|
||||
- name: Thumb_02
|
||||
parentName: Thumb_01
|
||||
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|
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|
||||
scale: {x: 0.9999998, y: 1.0000001, z: 1}
|
||||
- name: IndexFinger_01
|
||||
parentName: Hand_L
|
||||
position: {x: 0.43162093, y: 10.395245, z: 2.672652}
|
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|
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scale: {x: 0.99999994, y: 0.99999994, z: 0.9999999}
|
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- name: IndexFinger_02
|
||||
parentName: IndexFinger_01
|
||||
position: {x: 0.010849506, y: 4.093612, z: -0.000002861023}
|
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|
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scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: IndexFinger_03
|
||||
parentName: IndexFinger_02
|
||||
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|
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|
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scale: {x: 1, y: 0.9999999, z: 0.9999998}
|
||||
- name: Finger_01
|
||||
parentName: Hand_L
|
||||
position: {x: -0.084365845, y: 9.982842, z: -3.2833388}
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scale: {x: 0.9999999, y: 0.99999976, z: 0.9999998}
|
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- name: Finger_02
|
||||
parentName: Finger_01
|
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position: {x: -0.08877438, y: 4.247892, z: -0.0000013113022}
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scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||
- name: Finger_03
|
||||
parentName: Finger_02
|
||||
position: {x: -0.018573284, y: 3.5132926, z: 0.00000071525574}
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scale: {x: 1, y: 0.99999994, z: 0.99999994}
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- name: Prop_L
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parentName: Hand_L
|
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position: {x: -3.458012, y: -0.0000072568655, z: 0.0000009536743}
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rotation: {x: -0.499208, y: 0.5007909, z: 0.50079066, w: -0.49920794}
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scale: {x: 1, y: 0.9999999, z: 0.99999994}
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||||
- name: Clavicle_R
|
||||
parentName: Spine_03
|
||||
position: {x: 7.5955267, y: 5.6041317, z: 4.193733}
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rotation: {x: 0.9862197, y: -0.02808211, z: -0.15833054, w: 0.03890426}
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scale: {x: 1.000003, y: 0.9999999, z: 1.0000148}
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- name: Shoulder_R
|
||||
parentName: Clavicle_R
|
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position: {x: 13.19782, y: 0.00064505637, z: 0.00017046928}
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rotation: {x: -0.10891524, y: 0.12710859, z: -0.6962762, w: 0.6979831}
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scale: {x: 1.0000001, y: 1, z: 1.0000002}
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||||
- name: Elbow_R
|
||||
parentName: Shoulder_R
|
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scale: {x: 1.0000002, y: 0.99999994, z: 0.99999994}
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- name: Hand_R
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||||
parentName: Elbow_R
|
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rotation: {x: 0.035826117, y: -0.0005908447, z: -0.013899647, w: 0.9992612}
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scale: {x: 1, y: 0.9999999, z: 0.99999994}
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- name: Thumb_01_1
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parentName: Hand_R
|
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position: {x: -1.1619709, y: 3.516879, z: -4.505508}
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rotation: {x: -0.2452234, y: -0.6764862, z: 0.21104799, w: 0.66158193}
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
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- name: Thumb_02_1
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parentName: Thumb_01_1
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scale: {x: 0.9999999, y: 1, z: 0.99999994}
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- name: IndexFinger_01_1
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parentName: Hand_R
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scale: {x: 1, y: 1, z: 1.0000001}
|
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- name: IndexFinger_02_1
|
||||
parentName: IndexFinger_01_1
|
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scale: {x: 0.9999999, y: 0.9999999, z: 1.0000001}
|
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- name: IndexFinger_03_1
|
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parentName: IndexFinger_02_1
|
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scale: {x: 1.0000001, y: 1, z: 0.99999994}
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- name: Finger_01_1
|
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parentName: Hand_R
|
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scale: {x: 1.0000002, y: 1.0000001, z: 1}
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- name: Finger_02_1
|
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parentName: Finger_01_1
|
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scale: {x: 0.99999994, y: 0.9999998, z: 1}
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- name: Finger_03_1
|
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parentName: Finger_02_1
|
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scale: {x: 1, y: 1.0000002, z: 1.0000001}
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- name: Prop_R
|
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parentName: Hand_R
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scale: {x: 1, y: 1, z: 0.99999994}
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- name: UpperLeg_R
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parentName: Hips
|
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scale: {x: 0.99999964, y: 0.99999994, z: 0.9999973}
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- name: LowerLeg_R
|
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parentName: UpperLeg_R
|
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rotation: {x: -0.1887492, y: 0.009190412, z: -0.019155173, w: 0.9817955}
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scale: {x: 1, y: 1.0000001, z: 1.0000001}
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- name: Ankle_R
|
||||
parentName: LowerLeg_R
|
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|
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rotation: {x: 0.37909684, y: -0.018514376, z: -0.0024114468, w: 0.9251687}
|
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scale: {x: 1, y: 1.0000002, z: 1.0000002}
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- name: Ball_R
|
||||
parentName: Ankle_R
|
||||
position: {x: 0.00263834, y: 11.27387, z: 0.479493}
|
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rotation: {x: 0.3047049, y: 0.01131501, z: 0.0077265752, w: 0.9523483}
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scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: UpperLeg_L
|
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parentName: Hips
|
||||
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|
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rotation: {x: 0.013400202, y: -0.012940731, z: 0.9997473, w: 0.012585041}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000023}
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||||
- name: LowerLeg_L
|
||||
parentName: UpperLeg_L
|
||||
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rotation: {x: -0.058342393, y: -0.014071684, z: 0.0118068075, w: 0.99812764}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Ankle_L
|
||||
parentName: LowerLeg_L
|
||||
position: {x: 0.02042041, y: 37.712044, z: -0.14286862}
|
||||
rotation: {x: 0.4933693, y: 0.0039903983, z: -0.010034021, w: 0.86975294}
|
||||
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000002}
|
||||
- name: Ball_L
|
||||
parentName: Ankle_L
|
||||
position: {x: -0.016335312, y: 11.278362, z: 0.35656542}
|
||||
rotation: {x: 0.28727707, y: 0.013302654, z: -0.009919882, w: 0.95770377}
|
||||
scale: {x: 0.99999994, y: 0.99999976, z: 0.99999994}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user