LANTERN feel pass (DR-052 + gap list): SoD facing, underwater feel, Bathynaut kit, walk/run gait, suit lamp + new Synty anim packs
- SoD facing: PlayerFacing = body-yaw only (move-facing / cast-turn / idle-hold); every fire direction re-sourced to FacingMath.ResolveAim (pre-code review blocking catch); TickWindowMath shared windows with Movement-skip; reticle/FX coupled to the damage direction; cursor-dash kept. - Underwater feel: sharpness 15->6, turn 720->360, MoveSpeed 6->4.2; TuningKnob 26-28 (0 = no-override sentinels, dev-protocol bump on DebugTuningReport); stride footsteps + silt + cadence floor; bubbles; underwater ambience bed + distant groans; camera drag + dev scroll zoom. - Bathynaut kit in-engine: dome/tank/shoulder-lamp + bare head grafted (GraftSmr rigid rebase, RecalculateTangents); EmissiveGloamSkinned shader (Rukhanka deformation); shoulder lamp CASTS (warm steady spot on body yaw). - Gait: two-ring walk/run FreeformDirectional tree (walk @0.35, run @1.0) + blended-natural StrideScale; additive Posture(Bank) + Lead(chest-lead) layers; idle = AnimationIdles Base; banking driven from facing turn rate; flat terrain (Env_SeabedKit seabed squashed - CC is planar). - New packs: Synty AnimationIdles + AnimationSwordCombat (combat pass queued) + SyntyPropBoneTool; four authored clips (sway/trudge/banks/lean) + Anim_Player_Underwater.blend + suit-kit FBX. - Validation: 411/411 EditMode green; Play smokes (server==client facing, Aim-true projectile, bank/stride live-sampled, lamp beam verified); pre-code + post-impl adversarial reviews applied. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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parentName: Root
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scale: {x: 0.9999999, y: 1.0000002, z: 1}
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||||
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|
||||
parentName: Hips
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||||
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||||
scale: {x: 0.99999994, y: 0.9999999, z: 1}
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||||
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|
||||
parentName: Spine_01
|
||||
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scale: {x: 0.9999999, y: 1, z: 1.0000001}
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||||
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|
||||
parentName: Spine_02
|
||||
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|
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
parentName: Head
|
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||||
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|
||||
parentName: Head
|
||||
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|
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rotation: {x: -0.000000032800013, y: 1.1641531e-10, z: 0.0000000054496923, w: 1}
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||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
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|
||||
parentName: Head
|
||||
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||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: Clavicle_L
|
||||
parentName: Spine_03
|
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|
||||
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scale: {x: 0.99999976, y: 0.99999994, z: 0.9999998}
|
||||
- name: Shoulder_L
|
||||
parentName: Clavicle_L
|
||||
position: {x: -0.15300988, y: 13.19607, z: 0.15548801}
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scale: {x: 0.99999994, y: 0.9999998, z: 0.9999998}
|
||||
- name: Elbow_L
|
||||
parentName: Shoulder_L
|
||||
position: {x: -0.8642904, y: 33.936703, z: -0.1436261}
|
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|
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scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
|
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- name: Hand_L
|
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parentName: Elbow_L
|
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position: {x: 0.11718489, y: 27.114283, z: -0.038134336}
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|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
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- name: Thumb_01
|
||||
parentName: Hand_L
|
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|
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scale: {x: 1.0000001, y: 0.9999998, z: 0.9999999}
|
||||
- name: Thumb_02
|
||||
parentName: Thumb_01
|
||||
position: {x: -0.011165738, y: 6.369997, z: 0.051289797}
|
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|
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scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||
- name: IndexFinger_01
|
||||
parentName: Hand_L
|
||||
position: {x: 0.43160915, y: 10.395238, z: 2.672651}
|
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|
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scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: IndexFinger_02
|
||||
parentName: IndexFinger_01
|
||||
position: {x: 0.010852635, y: 4.0936313, z: -0.0000014305115}
|
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|
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scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
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- name: IndexFinger_03
|
||||
parentName: IndexFinger_02
|
||||
position: {x: -0.07852483, y: 3.7903893, z: -0.0000019073486}
|
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|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999976}
|
||||
- name: Finger_01
|
||||
parentName: Hand_L
|
||||
position: {x: -0.08438113, y: 9.9828415, z: -3.2833424}
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rotation: {x: -0.035583485, y: 0.00038866358, z: 0.051468916, w: 0.99804044}
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scale: {x: 0.99999994, y: 0.9999998, z: 0.99999994}
|
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- name: Finger_02
|
||||
parentName: Finger_01
|
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position: {x: -0.08877291, y: 4.247896, z: -0.0000021457672}
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|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
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- name: Finger_03
|
||||
parentName: Finger_02
|
||||
position: {x: -0.01856941, y: 3.5132833, z: 0.00000166893}
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rotation: {x: -0.063276924, y: -0.037877012, z: -0.6346979, w: 0.76923335}
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scale: {x: 1.0000001, y: 1, z: 1}
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- name: Prop_L
|
||||
parentName: Hand_L
|
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position: {x: -3.458023, y: -0.000006198883, z: -0.0000011920929}
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rotation: {x: -0.499208, y: 0.5007909, z: 0.50079066, w: -0.49920794}
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scale: {x: 1, y: 1, z: 1}
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||||
- name: Clavicle_R
|
||||
parentName: Spine_03
|
||||
position: {x: 7.5955257, y: 5.604123, z: 4.19374}
|
||||
rotation: {x: 0.9860452, y: -0.038413405, z: -0.15657352, w: 0.04152095}
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scale: {x: 1.0000029, y: 0.99999976, z: 1.0000147}
|
||||
- name: Shoulder_R
|
||||
parentName: Clavicle_R
|
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position: {x: 13.197821, y: 0.00062936544, z: 0.0001718998}
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rotation: {x: -0.09285376, y: 0.14162129, z: -0.68342125, w: 0.7101106}
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scale: {x: 1.0000001, y: 1, z: 1.0000002}
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||||
- name: Elbow_R
|
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parentName: Shoulder_R
|
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position: {x: -1.021774, y: 33.932026, z: 0.14363125}
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rotation: {x: -0.031258844, y: 0.001338608, z: 0.0075928355, w: 0.99948156}
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scale: {x: 1.0000002, y: 1, z: 1.0000001}
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||||
- name: Hand_R
|
||||
parentName: Elbow_R
|
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position: {x: 0.8239483, y: 27.101646, z: 0.038131714}
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rotation: {x: 0.035826106, y: -0.00059083675, z: -0.013899657, w: 0.9992612}
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scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
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- name: Thumb_01_1
|
||||
parentName: Hand_R
|
||||
position: {x: -1.1619809, y: 3.5168557, z: -4.505509}
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scale: {x: 1, y: 1.0000001, z: 1.0000001}
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- name: Thumb_02_1
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parentName: Thumb_01_1
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scale: {x: 0.99999994, y: 1.0000001, z: 1}
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- name: IndexFinger_01_1
|
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parentName: Hand_R
|
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position: {x: 0.42573825, y: 10.395347, z: -2.6726322}
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scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
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- name: IndexFinger_02_1
|
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parentName: IndexFinger_01_1
|
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|
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scale: {x: 0.9999998, y: 0.99999976, z: 1}
|
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- name: IndexFinger_03_1
|
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parentName: IndexFinger_02_1
|
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|
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scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
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- name: Finger_01_1
|
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parentName: Hand_R
|
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position: {x: -0.09032676, y: 9.982677, z: 3.283318}
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scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
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- name: Finger_02_1
|
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parentName: Finger_01_1
|
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scale: {x: 0.9999998, y: 0.9999999, z: 1.0000001}
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- name: Finger_03_1
|
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parentName: Finger_02_1
|
||||
position: {x: -0.06464167, y: 3.512681, z: 0}
|
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scale: {x: 1, y: 1.0000002, z: 1.0000001}
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- name: Prop_R
|
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parentName: Hand_R
|
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scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
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- name: UpperLeg_R
|
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parentName: Hips
|
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|
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scale: {x: 0.99999964, y: 0.9999999, z: 0.9999974}
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- name: LowerLeg_R
|
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parentName: UpperLeg_R
|
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rotation: {x: -0.008797131, y: 0.0010319905, z: -0.02787971, w: 0.9995721}
|
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scale: {x: 1, y: 1.0000002, z: 1}
|
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- name: Ankle_R
|
||||
parentName: LowerLeg_R
|
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|
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rotation: {x: 0.47960818, y: -0.014286445, z: 0.0033240684, w: 0.87736017}
|
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scale: {x: 1, y: 1.0000002, z: 1.0000001}
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||||
- name: Ball_R
|
||||
parentName: Ankle_R
|
||||
position: {x: 0.0026392466, y: 11.273872, z: 0.47948974}
|
||||
rotation: {x: 0.3047049, y: 0.011315011, z: 0.0077265785, w: 0.9523483}
|
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scale: {x: 0.9999998, y: 1.0000001, z: 1.0000001}
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||||
- name: UpperLeg_L
|
||||
parentName: Hips
|
||||
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|
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rotation: {x: 0.012400876, y: -0.089185104, z: 0.9958454, w: 0.013570806}
|
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scale: {x: 1.0000001, y: 1.0000001, z: 1.0000024}
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||||
- name: LowerLeg_L
|
||||
parentName: UpperLeg_L
|
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|
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rotation: {x: -0.019704299, y: -0.01360463, z: 0.012342086, w: 0.9996371}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Ankle_L
|
||||
parentName: LowerLeg_L
|
||||
position: {x: 0.020420413, y: 37.71204, z: -0.1428688}
|
||||
rotation: {x: 0.4933693, y: 0.003990398, z: -0.01003402, w: 0.86975294}
|
||||
scale: {x: 1, y: 1.0000002, z: 1.0000001}
|
||||
- name: Ball_L
|
||||
parentName: Ankle_L
|
||||
position: {x: -0.016335828, y: 11.278362, z: 0.3565657}
|
||||
rotation: {x: 0.28727704, y: 0.013302655, z: -0.009919882, w: 0.95770377}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.99999994}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user