Docs: hygiene sweep — stale/misattributed doc-comments + CLAUDE.md example

- Repoint CLAUDE.md testing example from the deleted HeartbeatSystemTests to HealthApplyDamageSystemTests.
- Stale deleted-system refs: ResourceFieldSpawner/ClutterFieldSpawner(+Authoring) now cite RoomFieldSystem (was ExpeditionFieldSystem); BuildPlaceRequest drops the deleted RegionTransitRequest from its 'mirrors' list.
- Stale package version: 'Netcode 1.13.2' -> 'Netcode 1.x' in ProjectileClassificationSystem + BuildPlaceRequest.
- WorldCollisionComponents: remove the duplicated EnvironmentMask summary line; FeelConfig: fix the mangled 'is hitmap)' sentence.

Comment/doc only; compiles clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-07 23:54:44 -07:00
parent be7aa8affd
commit 7460ab9d1c
9 changed files with 11 additions and 12 deletions
@@ -28,7 +28,7 @@ namespace ProjectM.Client
[CreateAfter(typeof(GhostReceiveSystem))]
// NOTE: intentionally NOT [BurstCompile]d. The cross-assembly generic
// SnapshotDataBufferComponentLookup.TryGetComponentDataFromSnapshotHistory&lt;T&gt;() trips a Burst
// internal compiler error (type-hash resolution) on Netcode 1.13.2. Classification only runs when
// internal compiler error (type-hash resolution) on Netcode 1.x (installed: 6.5.0). Classification only runs when
// ghost spawns are received (a cold path, not the prediction loop), so a managed job is fine here.
public partial struct ProjectileClassificationSystem : ISystem
{
@@ -239,7 +239,7 @@ namespace ProjectM.Client
// Deferred-items pass (2026-06)
BodyFlashEnabled = true;
BodyFlashColor = new Color(3.2f, 2.8f, 2.2f, 1f); // hot near-white overdrive (multiplies the Synty atlas base map)
PlayerHurtFlashColor = new Color(2.6f, 0.55f, 0.4f, 1f); // C2: hot red-orange body flash when the player is hitmap)
PlayerHurtFlashColor = new Color(2.6f, 0.55f, 0.4f, 1f); // C2: hot red-orange body flash when the player is hit
BodyFlashDurationSec = 0.16f;
RemoteSwingEnabled = true;
RemoteSlashColor = new Color(1.4f, 2.2f, 2.8f, 1f); // cool teammate arc