Data-driven tuning bench: feel profiles (JSON gestalts + overlay A/B), asset-derived timing audit, server-measured combat probe
FeelProfileService: partial-apply profiles ride the authoritative SetTuning path + FeelConfig reflection; Save-current captures hand-dialed state; 3 starter profiles (baseline-0720 / heavy-committed / snappier, DPS-held). TuningAuditTools: contact truth derived from clip WindUp takes / state speeds vs MeleeTiming (drift detector), coupling invariants, cadence/DPS, reach-honesty ratio off the baked weapon mesh (now x0.93/x1.16, was >2x). CombatProbe: dummy + injected mash chain, per-swing server-measured start/contact/damage + cadence/DPS report. Verified live: snappier profile apply -> measured 24/24/36 gaps, +12/+8/+15 contacts. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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{
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"name": "snappier",
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"notes": "Faster, Hades-lean: shorter lock + contact, lighter hits, freer movement mid-swing. DPS ~60 held. Contact 12 keeps step-3 (15t) under CastFacingTicks 26.",
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"sim": [
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{ "k": "MeleeDamage", "v": "24" },
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{ "k": "MeleeRecoverTicks", "v": "24" },
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{ "k": "MeleeChainGraceTicks", "v": "20" },
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{ "k": "MeleeContactTicks", "v": "12" },
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{ "k": "MeleeBufferTicks", "v": "8" },
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{ "k": "MeleeSwingMoveScale", "v": "0.45" }
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],
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"feel": [
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{ "k": "MeleeArcIntensity", "v": "1.1" },
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{ "k": "FinisherHoldFrames", "v": "4" },
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{ "k": "MeleeConnectFovKick", "v": "0.7" }
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]
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}
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