Art: fix Mark-V helmet decimation holes - clean watertight 4.2k-tri mesh

The 0.10-ratio collapse tore the generated helmet (holes + fragmentation). Re-imported fresh, welded
doubles + recalc normals + deleted loose geometry FIRST, then a gentler 0.18 collapse -> 4198 tris with
0 boundary edges (watertight). Re-exported the static staging GLB; ArtStaging now shows a clean copper
Mark-V (bolted porthole, seam ridges, top valve) at head scale.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-24 12:29:03 -07:00
parent 059458db8b
commit 69685a665a
3 changed files with 2 additions and 2 deletions
Binary file not shown.