Docs: LANTERN Phase 1 combat review-hardened — Build Spec + DR-050
Adversarial pre-code review (wf_c7575828-934; 23 agents, 0 failures) over the Phase 1 combat-gym design raised 19 findings (8 CONFIRMED + 11 PARTIAL, 0 refuted) and caught design-breakers before code: - SpawnId bit budget exhausted (owner16|fireCount12|fork4) -> repack owner14|socket2| fireCount12|fork4 so 4 sockets don't collide/desync. - "KEEP as-is" client feel layer is a real migration (CombatFeedback/PlayerAnimationDrive/ HUD read the reworked AbilityRef/AbilityCooldown) + needs a new replicated class signal. - predict-spawn is Projectile-only (Aoe/Hitscan/decoy = Cone-precedent server-only spawn); Blink = velocity-blink in its own system (not a transform teleport); SocketCooldown hot not cold; EffectiveAbilityStats 4-wide; windup needs a rollback-safe resolve tick; Harpooner reel + player zone = new server-only code, not salvage. Verdict: pass-with-changes on all 3 lenses, no redesign. Phase1_Combat_Gym_Build_Spec = the implementation contract (8-step build order, wire/bake churn, open risks, ledger). DR-050 records it; pre-review design -> superseded. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ Multiplayer game on **Unity DOTS** (Entities) + **Netcode for Entities** (server
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- **Game Design** → [[Systems_Index]] — per-system design docs
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- **Roadmap** → **[[Roadmap_Lantern_Slice]]** (operative) · [[Lantern_Strip_Mothball_Inventory]] (salvage map) · [[Lantern_World_Model_Spike]] (★review-first) · [[Backlog]] / [[Path_to_Fun]] / [[Milestones]] / [[Iteration_2026-07_CoopHades]] (history).
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- **Sessions** → `07_Sessions/2026/` — dated work logs (latest: [[2026-07-13_Lantern_Phase0_Design_Pass_B]] · [[2026-07-13_Lantern_Phase0_Adoption_Pivot]])
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- **Decisions** → `07_Sessions/_Decisions/` — decision records DR-001 … DR-049 · [[DR-001_Netcode_Test_Harness]] · latest [[DR-049_Lantern_World_Model_Design]] (world-model, review-hardened) · [[DR-048_Lantern_Adoption_Full_Pivot]] (the pivot)
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- **Decisions** → `07_Sessions/_Decisions/` — decision records DR-001 … DR-050 · [[DR-001_Netcode_Test_Harness]] · latest [[DR-050_Lantern_Phase1_Combat_Design]] (Phase 1 combat, review-hardened) · [[DR-049_Lantern_World_Model_Design]] · [[DR-048_Lantern_Adoption_Full_Pivot]]
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- **Meta** → [[Documentation_Protocol]] · [[Tags]]
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- **Templates** → [[Session_Log_Template]] · [[Decision_Record_Template]]
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