LANTERN purge: delete the superseded base/expedition shell (audit H1/H3/M5)

The 2026-08-06 audit found the shipping scene was still the abandoned
co-op-Hades game with LANTERN combat bolted on, and that a third of the
codebase was live code for a direction abandoned on 2026-07-13. Operator
chose deletion over freezing: "everything is saved in source control if
needed. I want the project to be clean."

DELETED (~140 source files, Scripts 335->231, Tests 77->43):
- Enemy variants + boss (H3). ChargerAuthoring / SpitterAuthoring /
  SwarmerAuthoring were attached to ZERO prefabs, so LungeState /
  SpitterState / SwarmerTag were never baked: ~272 lines of Bursted AI
  passes, BossAISystem (261 lines) and the whole MixBands escalation
  curve could not match a single chunk at runtime, while 734 lines of
  green tests certified them. Both shipping enemy prefabs were already
  byte-identical in stats.
- Run/room lifecycle: RunDirector FSM, RunInfo/RunMap/RoomPlan/RoomTag,
  route select, portal interact, ready-check, room field/teardown.
- Meta shop, prep loadout, boons (incl. KillRewardSystem and
  DashTrailDamageSystem, which existed only to serve boon flags).
- Build palette + structures, shared storage, inventory/equipment
  (already recorded PAUSED in CLAUDE.md).
- The HUD panels driving all of the above (HudSystem 1168 -> 610).

KEPT deliberately: BaseGridMath + BaseAnchor (8 systems use PlotCenter
for spawn rings, respawn and dynamic light), the resource ledger +
StorageMath, the save system, region/relevancy. Three of these were in
the delete set until I checked their consumers — worth remembering that
the file-level manifest was wrong about them.

Also folds in audit finding M5: PlayerClass was a second, server-only
copy of the byte FrameId already replicates. It existed for the meta
shop; with that gone, FrameId is the single frame identity.

Harvest is now single-sink (ledger). HarvestMath keeps its shape so
LANTERN's carried-vs-banked cargo split lands in one place, not two.

295/295 EditMode green, zero compile errors. Subscene re-bake and Play
validation follow in the next commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-07 12:59:39 -07:00
parent 6a412fe3e7
commit 62e48a3b0b
304 changed files with 260 additions and 14591 deletions
@@ -11,8 +11,7 @@ namespace ProjectM.Tests
/// <summary>
/// EditMode coverage for the MC-0/MC-1 DevTelemetry counter WIRING (the fun-gate is measured, not argued):
/// DashIFrameNegatedHits + DashState.NegatedCount (HealthApplyDamageSystem), DashesWasted (DashSystem
/// window-close edge, server-gated on the DevTelemetry singleton), and ChargerWhiffPunishesLanded
/// (player-sourced hit inside a Charger's StaggerUntilTick window, scored ONCE per window).
/// window-close edge, server-gated on the DevTelemetry singleton).
/// </summary>
public class TelemetryCountersTests
{
@@ -59,13 +58,6 @@ namespace ProjectM.Tests
return e;
}
static Entity MakeStaggeredCharger(EntityManager em, uint staggerUntil)
{
var e = em.CreateEntity(typeof(Health), typeof(DamageEvent), typeof(LungeState));
em.SetComponentData(e, new Health { Current = 200f, Max = 200f });
em.SetComponentData(e, new LungeState { StaggerUntilTick = staggerUntil });
return e;
}
[Test]
public void Negation_Increments_DevTelemetry_And_DashState_NegatedCount()
@@ -144,62 +136,8 @@ namespace ProjectM.Tests
}
}
[Test]
public void Player_Hit_On_Staggered_Charger_Scores_Punish_Once()
{
var (world, group) = MakeWorld<HealthApplyDamageSystem>("TelemPunish", 120, withTelemetry: true);
using (world)
{
var em = world.EntityManager;
var e = MakeStaggeredCharger(em, staggerUntil: 150); // stagger window active at 120
var dmg = em.GetBuffer<DamageEvent>(e);
dmg.Add(new DamageEvent { Amount = 10f, SourceNetworkId = 1, SourceTick = 119 }); // player hit
dmg.Add(new DamageEvent { Amount = 10f, SourceNetworkId = 1, SourceTick = 119 }); // same drain, same window
group.Update();
Assert.AreEqual(1u, Telemetry(em).ChargerWhiffPunishesLanded,
"A stagger window counts at most ONE punish (ratio to windows-opened stays <= 1).");
Assert.AreEqual(0u, em.GetComponentData<LungeState>(e).StaggerUntilTick,
"Scoring zeroes StaggerUntilTick (the one-shot).");
Assert.AreEqual(180f, em.GetComponentData<Health>(e).Current, 1e-4f, "Both hits still apply damage.");
}
}
[Test]
public void NonPlayer_Hit_On_Staggered_Charger_Does_Not_Score()
{
var (world, group) = MakeWorld<HealthApplyDamageSystem>("TelemPunishTurret", 120, withTelemetry: true);
using (world)
{
var em = world.EntityManager;
var e = MakeStaggeredCharger(em, staggerUntil: 150);
em.GetBuffer<DamageEvent>(e).Add(new DamageEvent { Amount = 10f, SourceNetworkId = -1, SourceTick = 119 });
group.Update();
Assert.AreEqual(0u, Telemetry(em).ChargerWhiffPunishesLanded,
"Environment/turret damage (SourceNetworkId=-1) never scores a punish.");
Assert.AreEqual(150u, em.GetComponentData<LungeState>(e).StaggerUntilTick,
"The window stays scoreable for a real player hit.");
}
}
[Test]
public void Expired_Stagger_Window_Does_Not_Score()
{
var (world, group) = MakeWorld<HealthApplyDamageSystem>("TelemPunishLate", 200, withTelemetry: true);
using (world)
{
var em = world.EntityManager;
var e = MakeStaggeredCharger(em, staggerUntil: 150); // already over at 200
em.GetBuffer<DamageEvent>(e).Add(new DamageEvent { Amount = 10f, SourceNetworkId = 1, SourceTick = 199 });
group.Update();
Assert.AreEqual(0u, Telemetry(em).ChargerWhiffPunishesLanded,
"A hit after the stagger window elapses is not a punish.");
}
}
// 2026-08-07 audit purge: the three ChargerWhiffPunishesLanded tests are gone with the Charger. They
// exercised HealthApplyDamageSystem's LungeState.StaggerUntilTick branch, which no baked prefab could
// ever reach. The dash-window counters above still cover the telemetry plumbing itself.
}
}