LANTERN purge: delete the superseded base/expedition shell (audit H1/H3/M5)

The 2026-08-06 audit found the shipping scene was still the abandoned
co-op-Hades game with LANTERN combat bolted on, and that a third of the
codebase was live code for a direction abandoned on 2026-07-13. Operator
chose deletion over freezing: "everything is saved in source control if
needed. I want the project to be clean."

DELETED (~140 source files, Scripts 335->231, Tests 77->43):
- Enemy variants + boss (H3). ChargerAuthoring / SpitterAuthoring /
  SwarmerAuthoring were attached to ZERO prefabs, so LungeState /
  SpitterState / SwarmerTag were never baked: ~272 lines of Bursted AI
  passes, BossAISystem (261 lines) and the whole MixBands escalation
  curve could not match a single chunk at runtime, while 734 lines of
  green tests certified them. Both shipping enemy prefabs were already
  byte-identical in stats.
- Run/room lifecycle: RunDirector FSM, RunInfo/RunMap/RoomPlan/RoomTag,
  route select, portal interact, ready-check, room field/teardown.
- Meta shop, prep loadout, boons (incl. KillRewardSystem and
  DashTrailDamageSystem, which existed only to serve boon flags).
- Build palette + structures, shared storage, inventory/equipment
  (already recorded PAUSED in CLAUDE.md).
- The HUD panels driving all of the above (HudSystem 1168 -> 610).

KEPT deliberately: BaseGridMath + BaseAnchor (8 systems use PlotCenter
for spawn rings, respawn and dynamic light), the resource ledger +
StorageMath, the save system, region/relevancy. Three of these were in
the delete set until I checked their consumers — worth remembering that
the file-level manifest was wrong about them.

Also folds in audit finding M5: PlayerClass was a second, server-only
copy of the byte FrameId already replicates. It existed for the meta
shop; with that gone, FrameId is the single frame identity.

Harvest is now single-sink (ledger). HarvestMath keeps its shape so
LANTERN's carried-vs-banked cargo split lands in one place, not two.

295/295 EditMode green, zero compile errors. Subscene re-bake and Play
validation follow in the next commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-07 12:59:39 -07:00
parent 6a412fe3e7
commit 62e48a3b0b
304 changed files with 260 additions and 14591 deletions
@@ -49,20 +49,13 @@ namespace ProjectM.Server
xform.Position = BaseGridMath.PlotCenter(anchor);
ecb.SetComponent(director, xform);
// Expedition redesign: run-FSM working state + the co-op route first-commit latch + the persisted
// meta counters — ALL added UNCONDITIONALLY at spawn (D-F2: a New-Game boot must have the components
// the bank block reads; Continue restores VALUES only, inside the HasData block — Step 12b).
// HostSalt starts a fixed non-tick seed lineage (bumped per launch); the save folds persisted
// RunsCompleted in at restore so cross-session runs diverge.
ecb.AddComponent(director, new RunRuntime { HostSalt = 0x5EED0001u });
ecb.AddComponent(director, default(RouteCommand));
ecb.AddComponent(director, default(PortalCommand)); // DR-046 room-exit portal interact latch
ecb.AddComponent(director, default(MetaCounters));
// Born-correct load: if the menu staged a save (Continue), apply it AT SPAWN so the director
// ghost never serializes an empty ledger to clients (no replication flicker).
// DR-042 C6c: a NEW game seeds starting Ore below; a restored save (Continue) keeps its ledger.
// Born-correct load: if the menu staged a save (Continue), apply the ledger AT SPAWN so the
// director ghost never serializes an empty ledger to clients (no replication flicker).
//
// 2026-08-07 audit purge: this block also seeded RunRuntime (HostSalt), RouteCommand,
// PortalCommand, MetaCounters, MetaTierState and a born-correct RunInfo mirror. All of that was
// the superseded base/expedition run-FSM and meta shop; the director now hosts exactly one thing
// — the global resource ledger.
bool restoredLedger = false;
if (SystemAPI.TryGetSingletonEntity<PendingSave>(out var pendingEntity))
{
@@ -72,35 +65,7 @@ namespace ProjectM.Server
var srcLedger = SystemAPI.GetBuffer<PendingSaveLedgerRow>(pendingEntity);
var destLedger = ecb.SetBuffer<StorageEntry>(director);
SaveApply.WriteLedger(srcLedger, destLedger);
restoredLedger = true; // a save restored the ledger -> do NOT seed starting Ore (C6c)
// v6: restore the permanent meta — counters (VALUES only; the component was added
// unconditionally above, D-F2), the tier record (SetBuffer replaces the baked-empty
// [GhostField] buffer pre-Playback — the StorageEntry idiom — rows VERBATIM incl. unknown
// ids), the born-correct RunInfo HUD mirror (the spawn-time exception to RunDirector's
// sole-writer rule), and the HostSalt fold (cross-session first-run maps diverge once
// you've banked clears — the promise at the RunRuntime add).
ecb.SetComponent(director, new MetaCounters
{
RunsCompleted = pending.RunsCompleted,
MaxDepthReached = pending.MaxDepthReached,
});
var metaSrc = SystemAPI.GetBuffer<PendingMetaRow>(pendingEntity);
var metaDst = ecb.SetBuffer<MetaTierState>(director);
for (int mi = 0; mi < metaSrc.Length; mi++)
metaDst.Add(new MetaTierState { ClassId = metaSrc[mi].ClassId, UpgradeId = metaSrc[mi].UpgradeId, Tier = metaSrc[mi].Tier });
if (SystemAPI.HasComponent<RunInfo>(spawner.Prefab))
{
var runInfo = SystemAPI.GetComponent<RunInfo>(spawner.Prefab); // baked Lifecycle=Staging
runInfo.RunsCompleted = pending.RunsCompleted;
runInfo.MaxDepthReached = pending.MaxDepthReached;
ecb.SetComponent(director, runInfo);
}
ecb.SetComponent(director, new RunRuntime
{
HostSalt = RunMapMath.Hash(0x5EED0001u, (uint)pending.RunsCompleted + 1u),
});
restoredLedger = true; // a save restored the ledger -> do NOT seed starting Ore
}
ecb.DestroyEntity(pendingEntity);
}