Docs: suit pose shipped (07-22) — session log + roadmap A0 update; Blender pose-bake gotchas
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -178,9 +178,11 @@ Runs parallel with 4–6 where possible.
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> lamp emissive tamed + bloom threshold raised (killed a blown chest streak), Drowner faced-to-camera + accents
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> boosted, triad recomposed (crate in-pool / Drowner at the lit edge / suit center). Grayscale now shows the
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> beacon as the value winner + a mid-value warm territory — the three-way mechanical judge PASSES.
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> **Still open for sign-off: the suit POSE (a Blender rig+pose sitting — the body is an unrigged Synty mesh +
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> 37 welded attachments; aligns with the A3 Wick-sculpt work) + the eyes-on-only criteria (flicker-cadence,
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> the "this game and no other game" call).** See [[2026-07-21_ArtStaging_A0_Value_Pass_J]].
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> **07-22 update — the suit POSE is now done** (the `.blend` was already rigged; the T-pose was a missing
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> Armature-modifier on the base body — fixed, posed a grounded stance, baked static, reimported into ArtStaging;
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> width 2.05→1.04 m, silhouette reads top-down). **Still open for A0 sign-off: only the eyes-on-only criteria —
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> flicker-cadence (steady beacon vs guttering flora) and the binding "this game and no other game" call.** See
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> [[2026-07-21_ArtStaging_A0_Value_Pass_J]].
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## A1 — Pipeline proof (runs alongside Phase 1)
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