Continued

This commit is contained in:
2026-06-04 00:06:18 -07:00
parent 8e9b4412ce
commit 5c11ff4fad
42 changed files with 1287 additions and 29 deletions
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using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Authoring for the baked <see cref="StructureCatalog"/> singleton (the build cost/prefab table). For the
/// M6 foundation there is one buildable type (Turret), so the entry is flat fields — only the prefab
/// object-ref + cost amount need inspector wiring; the type + cost-resource are byte consts in the baker
/// (enum-via-MCP is unreliable, and bytes dodge the cross-assembly enum-in-Burst hazard). M7 generalizes to
/// an array; the runtime <see cref="StructureCatalogEntry"/> buffer is already the data-driven shape. Place
/// once in the gameplay subscene.
/// </summary>
public class StructureCatalogAuthoring : MonoBehaviour
{
[Tooltip("Turret structure ghost prefab (TurretAuthoring + GhostAuthoring).")]
public GameObject TurretPrefab;
[Tooltip("Ore cost to build a turret.")]
[Min(0)] public int TurretCostOre = 10;
private class StructureCatalogBaker : Baker<StructureCatalogAuthoring>
{
public override void Bake(StructureCatalogAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.None);
AddComponent<StructureCatalog>(entity);
var buf = AddBuffer<StructureCatalogEntry>(entity);
if (authoring.TurretPrefab != null)
{
buf.Add(new StructureCatalogEntry
{
Type = StructureType.Turret,
Prefab = GetEntity(authoring.TurretPrefab, TransformUsageFlags.Dynamic),
CostResourceId = ResourceId.Ore,
CostAmount = authoring.TurretCostOre,
});
}
}
}
}
}
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fileFormatVersion: 2
guid: 40093ed42072f5a4889f5f62f510aa27
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using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Authoring for the turret structure ghost prefab (duplicate UpgradePickup.prefab so the ownerless
/// interpolated GhostAuthoringComponent comes free). Bakes <see cref="PlacedStructure"/>{Type=Turret} +
/// <see cref="Turret"/> stats. BuildPlaceSystem stamps Cell + LastProcessedTick at placement.
/// </summary>
public class TurretAuthoring : MonoBehaviour
{
[Min(1f)] public float Range = 10f;
[Min(1)] public int CooldownTicks = 30;
[Min(1f)] public float Damage = 12f;
private class TurretBaker : Baker<TurretAuthoring>
{
public override void Bake(TurretAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
AddComponent(entity, new PlacedStructure
{
Type = StructureType.Turret,
Cell = default,
NextTick = 0u,
LastProcessedTick = 0u,
});
AddComponent(entity, new Turret
{
Range = authoring.Range,
CooldownTicks = authoring.CooldownTicks,
Damage = authoring.Damage,
});
}
}
}
}
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fileFormatVersion: 2
guid: dfb1e0820cbf41b4bbbe99066dfadd40