Add Synty asset packs (enemies + environment/FX/UI) via Git LFS

14 newly-imported Synty Polygon packs (~2.46 GB; FBX/PNG/textures stored in
Git LFS per .gitattributes). Enemy-grade characters: Werewolf, Kaiju,
FantasyHeroCharacters, Vikings, Western, HorrorCarnival, Dog. Environment:
Nature, NatureBiomes, PNB_Core, FantasyKingdom. UI/icons: Icons,
InterfaceCore, InterfaceSciFiSoldierHUD.

Werewolf + Kaiju back the DR-023 animated enemies; the rest are cataloged
for future work in Docs/Vault/06_Roadmap/Synty_Asset_Inventory.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 23:28:47 -07:00
parent 1e23246568
commit 5a59d8e14f
37144 changed files with 18418685 additions and 0 deletions
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using System;
using System.Collections;
using System.Collections.Generic;
//using UnityEditor.Rendering.LookDev;
using UnityEngine;
public class WeatherControl : MonoBehaviour
{
[Range(0,1)]
public float windIntensity;
[Range(0,1)]
public float weatherIntensity;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
UpdateShaderGlobals();
}
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawIcon(this.transform.position,"../Synty/PNB_Core/Textures/SyntyLogo.png", true);
Gizmos.DrawLine(this.transform.position, this.transform.position + this.transform.forward * 4f);
Gizmos.DrawLine(this.transform.position + this.transform.forward * 4f, this.transform.position + this.transform.forward * 3f + this.transform.right * 0.5f);
Gizmos.DrawLine(this.transform.position + this.transform.forward * 4f, this.transform.position + this.transform.forward * 3f - this.transform.right * 0.5f);
UpdateShaderGlobals();
}
private void UpdateShaderGlobals()
{
Shader.SetGlobalVector("_WindDirection", this.transform.forward);
Shader.SetGlobalFloat("_GaleStrength", weatherIntensity);
Shader.SetGlobalFloat("_WindIntensity", windIntensity);
}
}