Further Tests & Progress
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@@ -21,6 +21,9 @@ namespace ProjectM.Simulation
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/// <summary>Server tick the current timed phase ends (Expedition/Build only; 0 in Defend).</summary>
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[GhostField] public uint PhaseEndTick;
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/// <summary>Live Husk wave number during Defend, synced from the server-only WaveState by CyclePhaseSystem so the replicated-state-only HUD can show it (holds the last wave number outside Defend; the HUD gates the display to the Defend phase).</summary>
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[GhostField] public int WaveNumber;
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}
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/// <summary>Phase constants for <see cref="CycleState.Phase"/> (a byte, not an enum, for trivial Burst/serialization).</summary>
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