Further Tests & Progress
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@@ -28,7 +28,7 @@ namespace ProjectM.Server
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[UpdateAfter(typeof(PredictedSimulationSystemGroup))]
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public partial struct ResourceHarvestSystem : ISystem
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{
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const float k_ProjectileRadius = 0.2f;
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const float k_ProjectileRadius = Tuning.HarvestProjectileRadius;
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[BurstCompile]
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public void OnCreate(ref SystemState state)
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