Further Tests & Progress
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@@ -18,9 +18,9 @@ namespace ProjectM.Server
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[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
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public partial struct AbilityUpgradeSystem : ISystem
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{
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const uint UpgradeSourceId = 0x00A0E711u; // distinct sentinel so the upgrade modifier is found + grown
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const float TierStep = 0.25f; // +25% damage per tier
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const int CostAmount = 20; // Aether per tier
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const uint UpgradeSourceId = Tuning.AbilityUpgradeSourceId; // distinct sentinel so the upgrade modifier is found + grown
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const float TierStep = Tuning.AbilityUpgradeTierStep; // +25% damage per tier
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const int CostAmount = Tuning.AbilityUpgradeCostAmount; // Aether per tier
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[BurstCompile]
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public void OnCreate(ref SystemState state)
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