Further Tests & Progress
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@@ -50,6 +50,8 @@ namespace ProjectM.Authoring
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AttackCooldownTicks = authoring.AttackCooldownTicks,
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});
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AddComponent(entity, new EnemyAttackCooldown { NextAttackTick = 0 });
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AddComponent<KnockbackState>(entity); // server-only recoil state (zero = not knocked)
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AddComponent<AttackWindup>(entity); // replicated telegraph signal (zero = not winding up)
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}
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}
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}
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