Docs: DR-025 world redo (natural-frontier biomes) + session log; CLAUDE.md art pointer

Session log + DR-025 for the off-world natural-frontier world redo; mark PolygonNatureBiomes in-use in the Synty inventory; archive the long-form gotchas (PNB ring-mesh white-torus, edit-mode region-fog preview, EG-entity vs cosmetic, execute_code DeleteAsset block, shadow-cast hygiene). CLAUDE.md: net-zero art pointer to DR-025 (39882 B, under the 40KB budget).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-07 20:21:09 -07:00
parent 906efe9a6f
commit 4ebaba9933
5 changed files with 237 additions and 2 deletions
@@ -25,7 +25,7 @@ Catalog of the Synty Polygon packs under `Assets/Synty/`, produced by the [[DR-0
## Environment / world (no characters — map + set-dressing)
- **PolygonNatureBiomes** (highest env value): **Arid_Desert** reads as an off-world expedition site out of the box (satellite, solar panels, turbines, beacons, artefacts, even a **Warpgate**) — perfect for the **+1000 expedition region** ([[DR-013_M6_Aether_Cycle_Region_Split]]). Meadow_Forest (ships a post-process volume) for the home base.
- **PolygonNatureBiomes** **IN USE** ([[DR-025_World_Environment_Redo_Natural_Frontier]]): **Arid_Desert** = the **+1000 expedition region** (off-world survey site: satellite, solar panels, turbines, beacons, artefact, alien bones, craters; cliff/rock perimeter ring) and **Meadow_Forest** = the **home base** (tree-ring bowl, Warpgate gateway, cabin/windmill/well/pond). Built as cosmetic classic-URP roots in `Game.unity` (no conversion; colliders stripped). Ground = `Mat_Grass_Textures_01` / `sand 1` (both stock URP/Lit — AVOID the prop-atlas `S_General` mats as a floor).
- **PolygonNature**: trees/rocks/foliage/water + skybox — terrain dressing, harvestable-node visuals.
- **PNB_Core**: shared sky/weather/water/aurora atmosphere (rain/snow/fog FX, skydome, 9 ShaderGraphs — verify under URP 17.4; use the skydome in the classic-URP cosmetic root, not baked EG meshes).
- **PolygonKaiju** (env half): 23 buildings incl. **pre-destroyed** highrises/blocks + 40 props (cars, boats, bridge+rubble, neon signs, powerlines, crane, jet, missile) — a ruined-city map + FX meshes (bullets/fire/stomp).