Boss becomes a real fight + readable-but-fair enemy threat
BossState (server-only) + BossAISystem: sole mover, seek -> telegraphed radial slam (AttackWindup) -> phase-2 speed + swarmer summon. Excluded from the EnemyAISystem Charger pass; knockback-immune at all 3 stamp sites; arena-anchored spawn; scaled Health/HitRadius/AttackRange. Grunt windup now commits in its last ~30% (whiffs out-of-range); Charger stagger roots; grunt speed 4.2->5.2; swarmer telegraph synced. SweptMove + zone-enemy spawn-stamp extracted to shared helpers. Zero new [GhostField]. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -927,7 +927,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.EnemyAuthoring
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MaxHealth: 30
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HitRadius: 0.7
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MoveSpeed: 4.2
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MoveSpeed: 5.2
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AttackRange: 1.6
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AttackDamage: 5
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AttackCooldownTicks: 48
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