Boss becomes a real fight + readable-but-fair enemy threat

BossState (server-only) + BossAISystem: sole mover, seek -> telegraphed
radial slam (AttackWindup) -> phase-2 speed + swarmer summon. Excluded from
the EnemyAISystem Charger pass; knockback-immune at all 3 stamp sites;
arena-anchored spawn; scaled Health/HitRadius/AttackRange. Grunt windup now
commits in its last ~30% (whiffs out-of-range); Charger stagger roots; grunt
speed 4.2->5.2; swarmer telegraph synced. SweptMove + zone-enemy spawn-stamp
extracted to shared helpers. Zero new [GhostField].

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-05 20:21:18 -07:00
parent c6b7890212
commit 3995af736c
16 changed files with 456 additions and 70 deletions
+1 -1
View File
@@ -927,7 +927,7 @@ MonoBehaviour:
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.EnemyAuthoring
MaxHealth: 30
HitRadius: 0.7
MoveSpeed: 4.2
MoveSpeed: 5.2
AttackRange: 1.6
AttackDamage: 5
AttackCooldownTicks: 48